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Iron DM 2010 Discussion Thread

Round 2 has been scheduled! The official schedule is posted in the Competition Thread, but I copied it here for quick reference. Contestants and judges, please look it over and make sure I haven't screwed anything up.

Congratulations to the Round One survivors!

Also, this Saturday is "Free RPG Day." Is this going to be a problem? I know that participation in this event is spotty at best, and tends to vary depending on your location and how cool your FLGS is. But I want to support it in any way that I can.

Ender wiggin, Iron Sky, Radiating Gnome: if you guys are going to be hanging out at the local game shop, trying out new and awesome RPGs and snagging buckets of free stuff, I am totally fine with pushing the match to Sunday. Just let me know.
 
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Round 2, Match 1
Saturday, June 19

ender wiggin vs. Iron Sky
Judge: Radiating Gnome


Round 2, Match 2
Monday, June 21

Sanzuo vs. MatthewJHanson
Judge: PBartender


Round 2, Match 3
Wednesday, June 23

ender wiggin vs. Iron Sky
Judge: InVinoVeritas


Round 2, Match 4
Friday, June 25

??? vs. ???
Judge: Radiating Gnome

Doing it this way, IVV will end up judging one extra match, and I'll get short changed by one.

Going with your original pattern, It would look like: Pbar, RG, IVV, Pbar

If you want each of us judging 5 matches, both RG and I need to judge
two matches in this round, with RG swapping in for IVV's match.

Perhaps, go with RG, Pbar, RG, Pbar?
 
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If you want each of us judging 5 matches, both RG and I need to judge two matches in this round, with RG swapping in for IVV's match.

Perhaps, go with RG, Pbar, RG, Pbar?
Woops again; I didn't even think about that. I have fixed the judging roster as well, per your recommendation.
 

I'm not planning on going to gaming day(though that doesn't mean it won't happen), but Sundays work way better for me in general since we usually game Saturday night...
 

Here's some of my thoughts on my first round match. First of all, Pbartender did an absolutely outstanding job analyzing and judging. I found myself nodding along to the criticisms and I'm certainly going to implement many of them if I get the chance to run this adventure (hopefully soon!).

I might have to resist the urge to finish fast next time. Inspiration hit and I just hammered it out. I missed some things that really could have elevated the end result and also a little editing to tighten things up. "Falled" the roll...ugh!

I think the hardest ingredient turned out to be "jealousy." The "oh, that won't be hard to use" straightforward nature of it caused me to treat it as an afterthought and bolt it on rather then integrate it and make sure it really stood out. Oddly enough the most "D n D" specific ingredient, the Otyugh, was the one that I think worked the best. It lives in filth and eats corpses...perfect!

My favorite aspect of Waylander the Slayer's entry was the use of the alembic, another ingredient I struggled with. Alchemy is, after all, supposed to be a process that transforms materials. The concept of using it to "fix" people raises a lot of interesting possibilities. I imagine everything from "Clockwork Orange" criminal rehabilitation to dealing with "traitors" to creating soldiers who won't experience fear, pain, or remorse. Then add to that by making it a dungeon of sorts that is large enough to poke around in and perhaps be menaced by...there's a lot of cool stuff here.

Thanks again to the judges, CleverNickName for organizing and everyone who had kind words for my entry. Best of luck to all the competitors in the next round, I'll see you there! Beeeeeee-aaaahhhhh!!!!!!!!!!!11 ;)
 

I'm at my destination and I'm good to go. Sat / Sun works for me, though if it's on Sunday I would like to request that it start as early as possible that day, as I can't work on it at all during work on Monday. Thanks for your understanding.
 

Into the Woods

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