Lord Zack
Explorer
I have recently come across a conundrum. How to map an infinite plane of existence wherein the rules don't work the same as they do in the natural world? I prefer to run sandbox games, wherein the PCs can explore as they wish. This would also apply to the planes theoretically.
However to run such a game you have to have some kind of record of what places the PCs can go and what happens if they go there. Traditionally this is a map, however, the planes of infinite and you can't make a map of an infinite space. furthermore some planes are kind of wonky with non-Euclidean geometries and the like. For instance Mechanus has gears going off in all directions, and many planes only allow you to progress by certain means, for instance Celestia requires you to follow the path of virtue to ascend the mountain. So how do I solve this problem?
Certainly one measure I will take is to focus on small bits of the planes at any one time. But then if I have multiple maps I'd have to figure out where they are in relation to one another and what's in between. Another idea is figuring out some other way of organizing the information I need, besides a map. But how?
However to run such a game you have to have some kind of record of what places the PCs can go and what happens if they go there. Traditionally this is a map, however, the planes of infinite and you can't make a map of an infinite space. furthermore some planes are kind of wonky with non-Euclidean geometries and the like. For instance Mechanus has gears going off in all directions, and many planes only allow you to progress by certain means, for instance Celestia requires you to follow the path of virtue to ascend the mountain. So how do I solve this problem?
Certainly one measure I will take is to focus on small bits of the planes at any one time. But then if I have multiple maps I'd have to figure out where they are in relation to one another and what's in between. Another idea is figuring out some other way of organizing the information I need, besides a map. But how?