Shadow Wolves
Armor Class: 3
Hit Dice: 4+1
Move: 180’ (40’)
Attacks: 1 bite
Damage: 1-4+special
No. Appearing: 2-12 (1-6)
Save As: Magic user 5
Morale: 12
Treasure Type: Nil
Intelligence: 6
Alignment: Chaotic
XP Value: 275
Shadow Wolves are creatures of pure shadow, which can be called into being by powerful magic users (cf. shadows – BD 36). In appearance, they are very much like normal grey wolves, except that, in bright light, they are slightly translucent. They can only be harmed by magical or silver weapons.
In addition to causing damage, the bite of a shadow wolf causes its victim to fade into shadow. In the process the victim loses 1 hit point per round and gradually becomes greyer and slightly translucent to onlookers. This fading process continues until the victim is reduced to zero hit points, in which case hoe or she becomes a shadow wolf, or a successful saving throw vs. Paralyzation is made. Additional bites inflicted while a victim is fading do not increase the rate of hit point loss.
You should keep separate records of bite and “fading” damage caused to each victim, since the latter is resistant to magical methods of healing, such as cure spells and potions. Two “hit points worth” of magical healing are required to restore each hit point lost as a result of fading. Victims who choose to rest and recover do so at the normal rate (1 hit point per day of rest).
Originally appeared in ST1 - Up the Garden Path (1986).