Longest Board Game You Ever Played

One of my old groups had a Federation & Empire game that lasted a Summer...largely due to the fact that my innovative tactics threw a monkey wrench into the plans of other players, making them incredibly tentative in their actions.

The other thing that lengthened the process that we chose to play out some of the battles at the Star Fleet Battles level, for greater feel.

Good times, good times.
 

log in or register to remove this ad

Advanced Civilization regularly lasts for 8-12 hours (haven't played in years tho)

Seen other spend all semester playing World-in-flames (not me personally).

Titan can go on forever for the last two players involved..

Diplomacy 6-10 hours

World of Warcraft, the board game, took us 14 hours the 1st time we played..got it down to about 6 now tho.

Federation and Empire always looked like it would be a looong game (many months, kinda like World in flames), but have never played it.

Don't see how anyone can play Stock A&A for more than about 4 hours--unless you are going for total victory/anililation.
 

Axis and Allies a couple of decades ago came out with expansions. They were just pieces and rules and not full board games like they have now. There was also a larger version of the world map that was vinyl. We used rules from many of the expansion that included WW1 pieces with the WW2 pieces. There was one expansion for WW1 that had optional rules of using other countries and had limits on infantry. We had a note book to keep track of units produced and used all the countries. It was a mess and took like three days (Memorial weekend as it were). We grilled out, had a couple cases of beer and soda. We had movies going as it could be an hour in between turns. There were five of us and it was ridiculously long and fun.
 

The second time I play4ed Diplomacy with some of my friends, we stalemated so that it lasted thirty hours so because I was too tired I just said to heck with and let somebody take over one of my territories.

My friends will not play diplomacy with me anymore.
 

My wife and I are both Advanced Civ fiends; we play it at every game convention we can and we can almost always finish it in the 7-8 hours allotted. (Just discovered Through The Ages, which has a lot of the same feel in 4 hours. Liking it so far!)

Way back in the 70s I was briefly part of an SPI War in Europe - I was only in it for a weekend, commanding British forces in North Africa, but I don't know that the game ever actually ended, or was intended to.

Have played several Titan games that were long enough to leave set up and come back to the next day.

I want to play the full game of SPI's Empires of the Middle Ages - I own it but haven't played it except solo.

I also want to run a convention-length Rise and Fall, with players coming in throughout the weekend as new barbarian tribes, playing through their transitions to kingdom empire and eventual collapse, and being swallowed up by new players entering.
 

Advanced Civilization by Avalon Hill holds the top rank for longest game I have ever played at just under 13 hours. We started at 11am and finished just shy of midnight the same day. 8 players total iirc.

I'm surprised someone could play Axis & Allies for more than 4-5 hours. In my experience, even with new players, most game end by 3 hours tops.

We once tried to play a game of World of Warcraft (the boardgame of course) and were bored beyond words by the 6 hour mark.

I have seen games of Runebound go for 6+ hours as well. We discovered the secret to an actual enjoyable game of Runebound is to limit the number of players to 4 or less.
 

Back in the early 80's we used to play marathon sessions of Avalon Hill's Squad Leader (the original, not ASL) with CoI, CoD, and AoV supplements. A single turn (out of a 10 turn scenario) would take usually 2 hours with all the phases, op attacks, line of sight arguments, or armor penetration vs facing issues, etc.
 

I'm surprised someone could play Axis & Allies for more than 4-5 hours. In my experience, even with new players, most game end by 3 hours tops.

When I say home rules, I mean just that. We actually calculated how much money you actually would have had to get the normal start setup and you got all of that minus one infantry, factory, and anti air gun. You started only with your capitol. We then built up from there and when you're playing free for all, each country in it for themselves, it gets pretty cut throat. Most of the time we'd beat up on whoever was doing the best and alliances would change quickly. Often second or third rate teams would ally with the bottom team to try and take out the current leader. It was fun. Also please remember that back then there wasn't a built in time thing as there is now (if you never played first ed, that is).
 



Remove ads

Top