Heard that a lot of people found it hard to swallow.
Perhaps the timing was off...premature. Thus nobody wanted to splurge on it.
One thing is for sure: we'll probably never see a leather-bound edition of it.
Heard that a lot of people found it hard to swallow.
Another possibility is releasing new material for older editions. I don't think that's "splitting the market,"
I know many of us are wishlisting and realize that some of what we would love would not happen . . . could not happen . . . but . . .
I see a lot of folks asking for the resumption of PDF sales of older material. Would that really bring you back as a significant customer? I mean, sure, you might pick up a few titles you are missing in your collection . . . and maybe you might even pick up EVERY title if you have no collection as of yet, but then . . . wouldn't your patronage of WotC end? If you aren't interested in 4e, why would WotC want to spend any money (and yes, releasing existing PDF copies of older material would cost money) trying to win you back?
I just don't understand what you're saying, and I suspect it's because you're not making logical sense. DCA is a continuation of the OGL "revolution," it is an OGL game, based on an OGL game, and still has an OGL declaration.
If by "petering out" you mean the OGL is no longer a force in gaming, you are incorrect. DC Adventures is an OGL game with a major license and is a continuation of a thriving M&M fanbase. I can't think of any way it could be less petered out.
They could include a coupon in every new book:
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That would whip up a storm of controversy.One thing is for sure: we'll probably never see a leather-bound edition of it.
I just don't understand what you're saying, and I suspect it's because you're not making logical sense. DCA is a continuation of the OGL "revolution," it is an OGL game, based on an OGL game, and still has an OGL declaration.
If by "petering out" you mean the OGL is no longer a force in gaming, you are incorrect. DC Adventures is an OGL game with a major license and is a continuation of a thriving M&M fanbase. I can't think of any way it could be less petered out.
DC ADVENTURES Design Journal #2 said:Another key reason for putting a new iteration of M&M in DC ADVENTURES was the change in the d20 System market. M&M Second Edition had long since established its independence from its Open Game License "ancestor" so why not go the rest of the way towards making it a truly independent system? That involved looking closely at what really worked in the game, and what was merely a holdover from the System Resource Document(s), whether it was terminology (*cough*feats*cough*) or mechanics (ability scores vs. ability modifiers; the scores didn't actually do much of anything).
Exactly what I was trying to say. Thank you for reminding me I'm not crazy.Snip