Doug McCrae
Legend
If one sees the D&D rules as describing a world in which the basic principles - gravity, the way the human body works and so forth - are the same as our own, then the fall-surviving barbarian would be regarded as inconsistent with that ie lacking in verisimilitude. There's the fantastical elements, magic and monsters, but where something is not fantastical, then it must act in a realistic manner.
By the rules, the high level barbarian is fantastical, yes, but by this view, the rules are not taken as axiomatic first principles. They can be wrong.
I actually find Hercules and the Hulk in a way more plausible than the barbarian. They have 'in story' justifications - half-divinity and gamma radiation - for what they can do. I have the same problem with stunts in action movies where the character performing the heroic feat isn't supposed to be superhuman like the Terminator or limited only by the power of his imagination as in the Matrix. Being a 'tough guy' doesn't cut it for me, it's not a strong enough justification.
Sure, one can come up with D&D world justifications for the barbarian, in much the same way as Gary tries to justify hit points - skill, luck, divine intervention. But that would mean that a Cure Light Wounds spell 'heals' all those things, as does a few days rest, which is weird. But this is an old argument. Hit points ain't got no verisimilitude.
By the rules, the high level barbarian is fantastical, yes, but by this view, the rules are not taken as axiomatic first principles. They can be wrong.
I actually find Hercules and the Hulk in a way more plausible than the barbarian. They have 'in story' justifications - half-divinity and gamma radiation - for what they can do. I have the same problem with stunts in action movies where the character performing the heroic feat isn't supposed to be superhuman like the Terminator or limited only by the power of his imagination as in the Matrix. Being a 'tough guy' doesn't cut it for me, it's not a strong enough justification.
Sure, one can come up with D&D world justifications for the barbarian, in much the same way as Gary tries to justify hit points - skill, luck, divine intervention. But that would mean that a Cure Light Wounds spell 'heals' all those things, as does a few days rest, which is weird. But this is an old argument. Hit points ain't got no verisimilitude.
This is exactly the problem with the barbarian, the rules don't fit the perceived reality of the game world. Making them fit is a struggle, just as it is with Come And Get It.a struggle to figure out what happened in the game world based on the mechanical outcome of the rule system.
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