There is a huge difference between "is unsuitable", which I never said, and "one things provides more support than the other", which I did say.
There is a difference between the two games. Andy described a root cause.
If you can't see it, then fine, you can't see it. It makes no difference to me.
But if you say it isn't then, then, quite simply, you are wrong.
I know this is the thread specifically for sharing what you feel WotC can do to bring you back to their game. But this quote is why I think the specific opinion being shared here is useless to them - it takes the position that your personal view is absolute truth.
And I know it can seem like that, at times. But you need to realize this isn't the case.
For me personally, 4E provides
more support for Roleplaying that 3rd Edition did, and in some part due to the very philosophy that appals you - for myself, feeling like I can build a flavorful character without worrying whether my choices will hinder me mechanically gives me free reign to embrace roleplaying and flavor over mechanics and stats. Similarly, I find support in other areas - xp guidelines for roleplaying, quests, easier encounter develop giving more time to focus on story, etc - help me with RP as a DM.
At the same time, I absolutely recognize that there are other things it
doesn't offer, that older editions do, which others might find more of a selling point. I'd love for 4E to really overhaul its background system into a secondary skill system that revitalizes crafting and professions and other elements of flavor. I can totally understand the concerns about certain narrative conventions in 4E breaking suspension of disbelief.
And I think that those things are what this thread should be about - providing specific examples of what you would want changed. So that WotC can find a way to work those elements in alongside other elements current players enjoy.
But stepping up and saying that '4E provides less support for roleplaying, and anyone who disagrees is
wrong' is useless. Especially when the support for this argument is based on a philosophy that many 4E players find
enhances roleplaying, rather than detracts from it.
The argument you are making is that 'by focusing on mechanics over story, they are providing less support for roleplaying'. But that's a useless statement. We've already seen that people disagree with that as an accurate interpretation of what the designer was even saying. If you want to genuinely give feedback on a change they can make, give us an actual example.
The Monk, in third edition, had various abilities that lent it excellent flavor - the ability to slide down walls, being an unparelled master of leaping and tumbling and acrobatic tricks, moving across the field with greater speed than anyone else, and developing such control over his body as to resist poisons and spells and even perform feats like teleportation. In combat, he fought with his hands by unleashing a flurry of blows, was adept at combat tactics like tripping his foes, and could even acquire special attacks that could stop an opponent's heart. He was adept at fighting without armor, relying on his natural insight and speed to avoid blows.
All of those are excellent elements of flavor. Yet the designer commenting on the monk felt the monk also had potential downsides - his reliance on multiple stats, his need for magical items or really focused builds and feats to keep his defenses viable, etc. Could you build an effective and potent monk? Absolutely. But it was also very easy to build one and discover that he wasn't actually all that good at dodging attacks, and that his flurry of blows was relatively inaccurate and didn't hit all that hard. He was still fast and agile, but so were rogues and rangers that were also quite effective at what they did, and might bring even more non-combat tricks to the party.
So, for me, the idea of being able to play a monk, embrace its flavor, and still feel effective at the table - that's a big selling point for me. And I'm confident that your argument isn't that this desire is a bad thing - you are fine with them making an effective monk. You just don't want them to sacrifice the story and flavor of the character to do so.
I can understand that. What I want to actually know... is how you feel they have done so. For me, the 4E monk still has all the old flavor. A master of agility and movement and acrobatics, who moves quickly across the field, scales buildings with ease, knocks enemies to the ground. Who has even more martial arts tricks, in many ways, and is adept at fighting without armor. Where do you feel they have sacrificed mechanics for story? He has abilities that let him purge his body of impurities, he can strengthen his will against magical assaults, and even attune his body to shrug off the most powerful of blows.
So - you feel that WotC has taken on a philosophy you disagree with. They set out to make a monk that they felt would be more balanced with the other classes. You view this as them having decided to sacrifice story for mechanics.
I want to know exactly
how. Where do you actually feel they went wrong? What can they
actually fix to bring you back?
I don't want - and I suspect they don't either - to hear some commentary about how 4E is like a tattered deck of cards, and it isn't as useful as one that would be fresh and clean. That doesn't tell me anything, other than that you don't like 4E - which is fine, that is an opinion you can have. But the point of the thread is to share actual reasons.
You feel people disagreeing with you are misrepresenting what you have said. I'm saying the problem is that you haven't really said
anything. You've told us you want them to ditch a philosophy that you feel moves away from support for roleplaying. But you haven't actually shown that it does so - instead, others (and probably the designers themselves) might actually feel this philosophy supports roleplaying in many ways.
I can accept that you want more support for roleplaying. I can accept that you fear that focusing on balanced mechanics could come at the cost of the flavor and story of a class.
But just because you fear that result doesn't make it so. If there are actual changes they've made that have caused that fear,
those are what you need to talk about. Maybe they will be changes too fundamental to the edition for them to do anything about - but maybe they won't be. Maybe there is a common ground. Finding what can be fixed, and leave everyone happy -
that is what this thread is all about.
But just tossing out your opinion, and outright insisting that anyone who disagrees is wrong?
Sorry, but that's not going to do any good. And as long as that outlook is the one you have, it is pretty much certain that
nothing WotC does - no matter how reasonable - will every win you back.