Exactly.
Considering two out of the three people are dead already.
I suppose one could attempt some communication by supernatural means via a Ouija board.

Exactly.
Or contact their legal representatives...who will use their Ouija boards.
What would WotC need to do to win back the disenchanted
Nice link, but still a bit unclear: Arneson is mentioned as having royalty rights of some kind according to his original contract, and there is no detail as to whether the WotC offer paid him a lump sum for his rights or just a sweetening of royalties...or even which IP was covered (all or some?). We don't even know if there was a time limit to the rights that were transferred- if there was a time limit in his original contract with TSR with a reversion at some time in the future, and WotC didn't pay attention to that clause, they could be bound by that original time limit.
When Ryan Dancey announced that the TSR name and logo would have been suppressed, what was your sentiment?
That news saddened me in a way. Although I had come to dislike the name, TSR, I thought that it was an established brand and dropping it seemed an error. I still hold that opinion, as I do the one that WotC should have re-released original AD&D. I urged that and not from any self-interested standpoint either, as I had divested my residual rights in the game, so its renewed publication would have brought me no financial gain.
Instead, I'm playing a game where even though I've played 10+ sessions in the current campaign alone (with many more for the previous campaigns), I still have no idea what weapons the other characters are using. One player in the game didn't know they where using a dagger half the time, assuming that they were using a staff! They've now apparently changed to something different but you would have no clue in game.
All that matters is what die you have to pick up to roll damage and even that seems to be of little relevance due to the mass of hps that foes have.
Most of the costs on the old stuff should be sunk costs- I'm pretty sure pdfs/downloads of that IP should be fairly profitable per unit.
In all fairness to WotC, there may be issues we don't know about- say, indeterminate values of royalty fees or wages for certain products- connected to the sale of old IP in digital form.
i think WotC undervalued the sacred cows and D&D-isms and have realized those things, even the things that don't make any sense, are adored by many.
I normally wouldn't respond but heh...
Okay, let me get this straight...
...after 10 sessions, you haven't paid enough attention to the other characters to know what weapons they wield? Or is it that they don't express what weapons they are wielding in a way you can understand?
He thought he had a staff when instead he had a dagger. A whole heap of misplay here. However, because his powers were chosen and that's all we really saw or cared about, it made didley squat's worth of difference....and this other player doesn't know when he's using a dagger or a staff? Did he make his character himself? Did he pay attention to the choices he made?
Square between the eyes dude!!!And am I correct in assuming that you're assigning the blame to the game system?
You think? They act as a filter as to which powers you can choose and the DDI character builder works out all the plus/minus. In the end it's x times damage with maximized stat bonus with possibly an effect thrown in - and don't expect to kill an opponent with it unless they're a minion; in which case you wasted your daily. Unfortunately because of this, I might as well describe an attack as grapeshot out of my character's bum for all the difference it makes; at least then somebody might pay attention to the delivery of damage (although I'm sure our rules lawyer will debate my proficiency bonus with such an attack).The Little Raven said:Proficiency categories, proficiency bonuses, ranges, weapon groups, or special properties all work together to make different weapons play differently.
I will however point out that because of Pathfinder 3.X is getting support - and putting in a monthly 3.5 adventure puts direct competition on a potential rival.Let's say that Wizards include one previous edition adventure in each month of Dungeon Magazine. Month one, OD&D, Month two, AD&D, Month three, AD&D2, Month four 3.5e, then repeat.
Is that worth your money? $10 each month for just those adventures?
I would suggest that most people wouldn't consider it worth it. And the "goodwill" you create by publishing those adventures is nice, but unfortunately you lose the goodwill of the 4E customers who are losing the 4E content you sacrifice to put in the older edition material.
Splitting the market is such a major thing to RPG publishers and players because RPGs are so time-intensive. I have over 200 boardgames, but each weekend I'm likely to play 5-10 different games. In a year, I'd be lucky to play three different RPGs. I do not believe that RPG players in general and D&D players in particular tend to hop from RPG to RPG.
The making available of previous edition PDFs is another matter entirely.
Cheers!