A lot of posts in this thread suggest an attitude towards the commercial products of a for-profit corporation that is a little alien to me.
of course pre-3e pdfs weren't a big moneymaker. But that's not the point: WotC yanked them from the shelf and alienated even more people. It takes almost no effort for them to be there - since all of that legwork had been done years ago - and, really, does anybody honestly believe that 1e adventures compete with 4e? Fans of those editions have an absolute right to be angry at WotC over yanking the products they like, as I'm sure many 4e fans would be angry if they quit supporting that game.
The real problem is that what we got from WotC was corporate speak, the usual bull which is likely little more than half-true and does nothing to satisfy consumers and everything to generate suspicion.
I don't understand the idea of "an absolute right to be angry at WotC over yanking" the PDFs of older books. Nor of people having "suspicions" about their motives. Their motives are obvious - belief that the best way for the company to make money is to yank those PDFs. That's the belief that motivates for-profit corporations. The belief may be mistaken, although no actual evidence for that - like the costs of offering the stuff for sale vs the revenue it generates vs the effect that the sale of such stuff has on sale of other WotC products - has been offered (a dozen people on a message board saying "I'd buy that stuff if it was there" certainly isn't evidence that a market exists).
Some people on this thread seem to want the benefits of folk culture - it's freely available to anyone who wants to participate in it - and the benefits of privately owned and manufactured culture - it has high production values, is (at its best) of high quality, is widely available and widely shared. But all the evidence of history suggests that you can't have both. If RPGs are folk culture, than make your own. With the OGL you can even do it without breaking infringing anyone's intellectual property rights. Hell, with the OGL you can even piggyback on WotC's old commercially produced products, as the retro-clones and Pathfinder do.
But if you want to participate in the currently commercially produced cultural product that is D&D, then inevitably you'll have to do it on WotC's terms. That's what it means for cultural products to have been commercialised.
Well, you should feel bad saying this because one day you may be left behind, forgotten and no longer cared about by the company that makes your favorite game.
I don't think anyone is faulting WotC for trying to get younger players involved in D&D. The fact that they are doing it in a way that completely alienates long time fans of the game, many of which have spent a lot of money on the hobby over the years, is what many are upset about.
I used to be a fan of work that TSR did. Then they started making stuff I wasn't interested in. So I stopped buying it. Now WotC makes stuff that I am interested in, so I do buy it. I don't buy as much ICE stuff as I used to (not that they make much stuff any more!) because I don't play ICE games anymore.
Similarly, I once used to buy a lot of Marvel comics. As the quality (in my view) dropped in the mid-90s I hung on for a while out of a sense of fondness for the characters, and then eventually stopped buying them. One day, if I discover that Marvel is publishing comics I want to read again, I might start buying them again. It's not a big deal.
I don't expect a commercial publisher to "care about" me. I expect them to publish stuff. Some of it, I might buy. Lots of it, I won't. Buying stuff from a commercial publisher doesn't give me any control over what they publish, or any entitlement that they publish more stuff that I like. It's not
my culture. It's been privatised. I'm just part of the consuming public.
These products people are clamouring to have Wizards sell as PDFs are often available used online; but several people have put Wizards selling them again as something that would validate this relationship they have with the company. But consumers' only relationship with a company is to be exploited, to spend money on product. No company cares about you, personally, or ever did. The feeling that they did was just the result of marketing to your demographic.
This is probably the single most insightful post on this thread. It reminds me of all the outrage over the "Why you can't have nice things" blog post and thread a couple of weeks ago. The poster of that blog said that gamers, despite having a self-image of being too sharp to fall for marketing spin, are actually very easy to market to. When I read that, I wasn't sure what he had in mind. This thread is giving me a better sense of what he
might have had in mind. Apparently TSR and WotC have succeeded in making a whole lot of people believe that a series of cultural products that are privately produced and whose content is privately owned and controlled are in fact common property - and people are clamouring to be allowed to pay money to WotC to purchase those products! That's marketing success if I ever saw it.