Vyvyan Basterd
Adventurer
Nah, even us Johnnies want our combo to go off as quick as possible. Three rounds just to trip an orc? No freakin' way.
Nah, even us Johnnies want our combo to go off as quick as possible. Three rounds just to trip an orc? No freakin' way.
To be honest, I really would advise against this sort of approach, for a few reasons. IME, tiered XP systems, where you reward certain styles of play and punish others, has a strong tendency to backfire. Instead of enforcing desired behaviors, it merely punishes and adds an air of favoritism to the affair. It lets the problem player feel persecuted, which can actually REINFORCE their bad behaviors as a passive-aggressive form of protest.
So why do the other characters hang out with him?
Not the PLAYERS, the CHARACTERS?
To be honest, I really would advise against this sort of approach, for a few reasons. IME, tiered XP systems, where you reward certain styles of play and punish others, has a strong tendency to backfire. Instead of enforcing desired behaviors, it merely punishes and adds an air of favoritism to the affair. It lets the problem player feel persecuted, which can actually REINFORCE their bad behaviors as a passive-aggressive form of protest.
Worse, this puts a burden on the rest of the party to have to accommodate a system that is solely to punish one player. Beyond that, it creates an air of competition. A player might have a great session and then not get the bonus and wonder "Didn't I roleplay well? Why did I only get normal XP?" and can actually have a damaging effect on existing good players.