This is a very good point. our games are tied to the university school year. That means a campaign is basically capped at 8 months. It never occurred to me to plan out my campaign to time actual levels with real-time. I approve! I'll be figuring out the level span I want to go for and I'll be adjusting play to cover that span in the 8 months. Thanks Lanefan!
Can I offer a stupid suggestion at this point:
If you're going to be playing with (mostly) the same players in the following year, why not just put the campaign on hold for the summer then reboot in the fall? (or better yet, play right through the summer if you're all still in the same vicinity) That way, you can plan for a much longer and deeper campaign than 8 months can provide - and, by the by, slow the advancement down so the same level span lasts longer.
Our lot got started during university days and just kept going. The four major campaigns (as we define them) we've run went from:
1981-1992 (with some gaps near the end; about 10 years total)
1984-1994 (with a year-long gap near the start; about 10 years total)
1990-1998 (with some gaps near the start; about 7 years total)
1995-2007 (with a big gap near the start; about 11 years total)
And the three ongoing, where LE = Life Expectancy:
2001-present (LE about 1-4 more years, and this one's 3e!)
2007-present (LE about 3-7 more years)
2008-present (LE open ended; this one's mine, and I know I've got enough adventures and stories right now to do for another 5+ years, never mind what else I and-or the players might have dreamed up by then)
Hussar said:
No, hey, totally cool. Wow. I cannot imagine playing the same character for 10 years, no matter how interesting the adventures were. Nor can I imagine trying to come up with stories and scenarios revolving around the same characters for ten years. Gack. Not my cup of tea.
First thing is, I don't (usually) revolve stories around specific characters; mostly because as soon as I do they're the ones who die or whose players drop out for whatever reason.
Coming up with stories and scenarios revolving around the same *setting* for 10+ years: not that hard. Helpful hint: coming up with a decent history beforehand *really* helps!
In a long campaign, players come and go, and long-standing individual players have characters who come and go. A party that keeps the same membership for 5 consecutive adventures is exceedingly rare...and that's good, because that turnover is in part what helps to keep things fresh and interesting. It becomes even easier when one can run concurrent parties in the same game, as PCs (and thus players) can switch from one party to another.
So while you might be DMing the same players in the same setting for a long time, you're certainly not always going to be running the same party.
Lan-"Campaign. Earl Grey. Hot."-efan