I'm not calling you a liar. I believe you that it doesn't bother you.
OK, I'll accept that 'cause I was beginning to wonder.
If a battle was as simple as "roll 2 dice, higher roll wins" then that would be boring and flavorless, but it is so abstract as to imply nothing, leaving the player to decide what happened in-game, and I'd have nothing to quarrel with you about.
Fair enough
But, in this case, the mechanics are specific enough to imply a certain in-game reality. And that in-game reality is implausible. To ignore that implication is anyone's right, but the implication is definitely there.
I do not demand rigour - If I am correct you are viewing hit points and game mechanics with a simulationist bias and if so I do understand what you are getting at because I once did the same.
However, if you demand rigour from the simulation then all sorts of corner cases arise that cause difficulty like the 1 hit point minion surviving a miss effect that causes more than one hit point of damage. The high level fighter falling off the cliff and walking away. The very concept that a housecat can kill a grown adult in the prime of their life and health.
If you want the miss effect to take out minions then fair enough.
To be honest I find the very idea of anyone in a room surviing a fireball to be somewhat implausible but its a D&D genre convention and I'll go along with it.
Over on the 4E Essentials Knight thread, Mike Mearls goes to considerable length to reconciliate a Knight class power with the in-game/fluff explanation:
But how can it be that Mike Mearls is defining one 4E mechanic as an in-game reality, and the 1 hp minion mechanic defines an in-game reality of enemies with no karma, and yet the minion miss-no-damage mechanic is a meaningless construct? Isn't this a little too convenient? And one person insists that 4E game rules are separate from believability.
While I accept that there is a correspondence between mechanics and in game narrative I do not accept that the relationship is constant.
Let me give you an example.
Wild Bill Hickok, Hickok was shot and killed instantly in Deadwood and in that fight Wild Bill was a minion in the other fights he was not. As regard to the explosion, the way I see the narrative there is no fundamental difference between a minion in game compared to any other creature. The minion status only matters if a PC actually hits them.
I would be perfectly happy if they had no listed hit points. Hit points are a convience for the use of the players and the DM to track who is winning and who is loosing.
Any system is going to have corner cases but it is only a problem of consistency if you insist that the rules somehow model the world.
If the two of us where somehow transported to downtown Waterdeep tomorrow morning as our player characters I would consider it very dangerous to rely too strongly on our knowledge of the game mechanics as a guide to how 4e Forgotten Realms actually works.
Another person accusing the other side of being obsessive-compulsive nerds.
We are obsessive compulsive nerds

We have been at this like a dog with a bone.
I do not by the way say that the rules are separate from believability but that they are not a simulation of the in game reality. They are levers to allow the player and DM to manipulate the ingame narrative and resolve conflicts that arise in game. And you are making me thing to hard about fantasy and sober to boot.
