Without a doubt.I think of Greyhawk as kitchen sink fantasy also.
Without a doubt.I think of Greyhawk as kitchen sink fantasy also.
The claim itself is special pleading. If something is being ignored, it's irrelevant, and the idea of, "Well, it could be relevent, if only people paid attention to it!" is a pretty vacuous claim, since it's true for literally everything. If taken at it's face value, your claim alleviates the need for a word with the definition of irrelevent. Nothing could ever be irrelevent under this scheme.Given that I was making a general claim, and not exempting anything from a general rule, in what sense is what I said special pleading?
Not to derail the discussion, and I won't be dragged into an argument about this, but this claim is completely baloney. There's nothing "generic" about AD&D compared to 4e. Neither is generic, both make a lot of assumptions about how the fantasy world that they're portraying is supposed to work. The older D&D assumptions are so ingrained in many people's minds that they no longer see them as specific, but they absolutely are. D&D is unlike just about any non-D&D fantasy in a lot of very striking ways.With the setting having that freedom and some level of being generic, I would like to see Greyhawk recreated with a rules system which better supports a broader array of playstyles and character types. I think a generic/universal system which can better mechanically match and keep pace with the freedom of fantasy choice provided by the Greyhawk fluff would make for the best experience. Building a castle and/or engaging in the politics of the land should be just as viable as options as dungeon delving.
Seriously - the way to properly support Greyhawk is to clean up inconsistencies, clarify canon, and then allow DMs and players to expand upon it as they see fit within their own campaigns. No metaplots, no one-pager descriptions of NPCs, No having to track through a convoluted history. If *any* metaplot is desired, it ought to be done only in the way that (go ahead and groan now) they attempted to do in the TORG game - individual DMs provide feedback to the company and the majority outcomes of various strategic plot points becomes the "official" canon moving forward into the next products. No novels driving the metaplot. No deltas between various novels, no arbitrary changes to the campaign world that the players and DMs didn't at least have an opportunity to affect.
Why I'd rather not see even Paizo or some other company create Greyhawk is because of one of the areas where I feel 4E actually succeeds very well. One thing which I feel 4E does extremely well is encounter design. I feel that having more creatures involved in a combat is more exciting and allows for more creative story telling through encounters than the '4 PCs beating on one monster until it dies' idea behind CR. I say this as someone who loved D&D 3rd Edition. I enjoyed the game, and I like what little experience I've had with Pathfinder, but this is one area where I 100% feel that 4th Edition's mechanics perform better than the old CR system.
Just on the sidebar about CR: If you think that the presumption of combat numbers was larger than 1-3, take a look at pretty much every 3e published module from either WOTC or Paizo. While there are exceptions, the overwhelming majority of encounters features 1-3 opponents.
Nyrond and Furyondy even sound similar, pick one. One type of barbarian will do, frost, ice and snow is two too many. One Arab nation, not three. Don't need both Rel Astra and Greyhawk, so the former has to go. Get rid of all the little crap around Keoland. Sea Barons or Sea Princes, pick one. Etc.
Maybe you could help us all by explaining exactly how it is relevant, then. I see it as an out of print setting that hasn't seen any significant new treatment in years, and is played by a steadily shrinking, small subset of gamers.
That's iconic irrelevant, right there.
If I was doing Greyhawk first thing I'd do is cut the number of nations by about two thirds. There's way too much repetition... Nyrond and Furyondy even sound similar, pick one. One type of barbarian will do, frost, ice and snow is two too many. One Arab nation, not three. Don't need both Rel Astra and Greyhawk, so the former has to go. Get rid of all the little crap around Keoland. Sea Barons or Sea Princes, pick one... Keep the good stuff only, such as the Free City of Greyhawk, Iuz, Great Kingdom, Scarlet Brotherhood, Theocracy of the Pale, one of the good guy nations, etc.
This is one thing I like about an officially "dead" setting - it is ALL MINE to play with. There will be no further official releases that I have to decide whether to use or not. Of course, this also means that the setting will disappear from the minds of the gaming audience at large.
Ahem if you must but you know as well as I Merric that LGG simply wasn't intended to be a full blown treatment. It lacked the features: no Greyhawk monsters, no Greyhawk magic items, no special character stuff or prestige classes, no starter adventure, no section focusing on a city; the things that back then came in the box, and I'm assuming (simply for the sake of comparison) are representative of the sorts of things that appeared in the 3e era FR books - I don't know, I don't own em - and presumably still appear in the hardbacks of setting treatments.
The claim itself is special pleading. If something is being ignored, it's irrelevant, and the idea of, "Well, it could be relevent, if only people paid attention to it!" is a pretty vacuous claim, since it's true for literally everything. If taken at it's face value, your claim alleviates the need for a word with the definition of irrelevent. Nothing could ever be irrelevent under this scheme.
Special pleading.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.