Converting Epic Level Creatures

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That could work too.

So we're now talking Combat Reflexes, Crippling Strike, Deadly Precision, Flyby Attack, Hold the Line, Improved Initiative, Maximize Spell, Sneak Attack of Opportunity, Quicken Spell.

Does that suit you?

It looks pretty good to me.
 

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It's good for me if Shade agrees.

Let's leave the feats there for the time being then.

We did agree on "Spells: General Monkey can cast arcane spells as a 29th-level sorcerer. He knows all spells from the sorcerer/wizard spell list. He may also cast spells from the Air, Earth, Fire, and Water domains as arcane spells, and is considered to know all such spells. The save DCs are Charisma-based." so we don't really need a Sorcerer Spells Known list.

I'm wondering about adding the Liberation Domain to General Monkey's four elemental Domains. Freedom of movement is what Monkey's all about.

Revising...

Spells: General Monkey can cast arcane spells as a 29th-level sorcerer. He knows all spells from the sorcerer/wizard spell list. He may also cast spells from the Air, Earth, Fire, Liberation and Water domains as arcane spells, and is considered to know all such spells. The save DCs are Charisma-based.
 

I agree we don't need the spells known list; I think Shade just hasn't updated him since then.

Well, he can cast freedom without that domain since it's a sorc spell, but I don't mind adding the domain if we like.
 

I agree we don't need the spells known list; I think Shade just hasn't updated him since then.

Well, he can cast freedom without that domain since it's a sorc spell, but I don't mind adding the domain if we like.

Yes, but that's a 9th level spell and is instantaneous, it's not much use if you want something that lasts a few round (or hours).

A freedom of movement has a 10 min/lvl duration and is very handy against webs and grapplers, but it isn't on the sorcerer/wizard list. Besides, Liberation's remove fear/paralysis/curse are all useful things to have, too.
 


You can. :)

Updated.

Cleon said:
So we're now talking Combat Reflexes, Crippling Strike, Deadly Precision, Flyby Attack, Hold the Line, Improved Initiative, Maximize Spell, Sneak Attack of Opportunity, Quicken Spell.

Two issues here: Quicken Spell is utterly useless to him. Was that a holdover from considering Automatic Quicken Spell? Crippling strike is a rogue special ability, not a feat. Did you mean Lingering Damage, which has crippling strike as a prereq?
 

Well, I was thinking of Lingering Damage, even if Cleon wasn't. ;)

How about Silent Spell instead of Quicken Spell, for when General Monkey needs to be sneaky?
 

Two issues here: Quicken Spell is utterly useless to him. Was that a holdover from considering Automatic Quicken Spell? Crippling strike is a rogue special ability, not a feat. Did you mean Lingering Damage, which has crippling strike as a prereq?

Yes, it was a holdover from AutoQuickSpell and I meant Lingering Damage.

Silent Spell sounds a good substitute. (If only you could hear it!:p)
 

Updated.

Environment: Peaceable Kingdoms of Arcadia? (Like the duruchu'lin?. Note the Spirit World in the underbar)

When he appears, 50% of the time he is accompanied by 10d6 intelligent monkeys (AC 7, MV 12", HD 1, #AT 1) armed with swords and spears.

Organization: Solitary or x (General Monkey plus 10-60 awakened monkeys)?

Challenge Rating: x

Treasure: Triple standard (excluding combat gear)?

General Monkey stands x feet tall and weighs x pounds.

In their natural form they appear as giant-sized humanoid animals of the same type as their name.

Since it is large, base it off a dire ape?
A dire ape stands about 9 feet tall and weighs from 800 to 1,200 pounds.

General Monkey speaks x.
Celestial, Common, Draconic, Infernal, and Sylvan?
 

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