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Liquid Awesome
So I'm really curious about something. And please understand that I'm not being critical or confrontational when I ask. I'm just asking to gain understanding because sandbox campaigns, at least the more pure forms of the type, are not something I run very much.
If true sandboxing means that there are monsters of levels 1, 5, 10 and 20 (just to pull some numbers out of thin air) scattered around the countryside, and the PC's aren't encouraged to encounter them in any particular order, won't that ultimately result in a somewhat linear progression anyway? If the PC's run smack into a level 10 encounter at first level then they'll probably die. If they run into a level 5 opponent at first level then they might well survive long enough to retreat and cautiously scout the area until they find the level 1 encounters.
So they'll do the level 1(ish) stuff until they gain a few levels. Then they'll go back to the level 5(ish) area that they couldn't handle before. And eventually they'll be strong enough to handle the level 10(ish) baddies and so forth.
Am I getting that right? I understand that the DM isn't coddling them and isn't pushing them toward specific encounters. But ultimately isn't that going to give the same net result as a more structured campaign only this way has more trial and error?
If true sandboxing means that there are monsters of levels 1, 5, 10 and 20 (just to pull some numbers out of thin air) scattered around the countryside, and the PC's aren't encouraged to encounter them in any particular order, won't that ultimately result in a somewhat linear progression anyway? If the PC's run smack into a level 10 encounter at first level then they'll probably die. If they run into a level 5 opponent at first level then they might well survive long enough to retreat and cautiously scout the area until they find the level 1 encounters.
So they'll do the level 1(ish) stuff until they gain a few levels. Then they'll go back to the level 5(ish) area that they couldn't handle before. And eventually they'll be strong enough to handle the level 10(ish) baddies and so forth.
Am I getting that right? I understand that the DM isn't coddling them and isn't pushing them toward specific encounters. But ultimately isn't that going to give the same net result as a more structured campaign only this way has more trial and error?