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Any ToB inspiration in Ultimate Combat?

Does one allow for 'un-realistic' effects for fighters? Maybe someone can punch through adamantine in enough rounds, but is this less fantasy than another character just teleports everyone of the over side?

"Fantasy" is not a sliding scale. A guy with a longsword and ostensibly no supernatural abilities cutting an adamantine wall in half in one stroke is an entirely different sort of fantasy than a guy using a teleport spell. I mean, you could have one of the characters draw a door on the wall with chalk and try to convince the dumbest character to walk through it, a la Toon, but that's not really what I'm looking for.
 

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I have experience with this. ToB does not allow you to hack through an adamantine wall with one blow.

Adamantine has hardness 20 and 40 hit points per inch. A character with the +100 damage abilitiy can hack through two inches of an adamantine wall in one hack.
 


"Fantasy" is not a sliding scale. A guy with a longsword and ostensibly no supernatural abilities cutting an adamantine wall in half in one stroke is an entirely different sort of fantasy than a guy using a teleport spell. I mean, you could have one of the characters draw a door on the wall with chalk and try to convince the dumbest character to walk through it, a la Toon, but that's not really what I'm looking for.
That is the thinking that keep non-magic character on NPC power level. It is fully believable for some guy to memorize something and teleoports around, but it brokes the reality/suspension of disbelief if someone else hits a wall ...

Adamantine has hardness 20 and 40 hit points per inch. A character with the +100 damage abilitiy can hack through two inches of an adamantine wall in one hack.
Sound good for a high level ability... not nearly as good as 9th level spells, bu repeatable.
 

Adamantine has hardness 20 and 40 hit points per inch. A character with the +100 damage abilitiy can hack through two inches of an adamantine wall in one hack.

You are also forgetting the half damage for physical damage to objects rule from 3.0 (did it get changed in 3.5? I dont recall). SO if you are doing ~100 damage a hit, you divide by 2, subtract 20 for ~0.75 inches of adamantine.
 

A spell or two, and a feat or two from the Spell Compendium might be considered allowable in a game, but most of the Spell Compendium is broken, broken, broken.

I don't think most of it is broken. Most of the spells a player with an eye for optimization will be taking will be, however. ;)

I found that collecting new spells in one place was a great convenience, but you really need to be ready to say no to some stuff.

As for Tome of Battle, my question regarding the OP would be "what philosophy do you speak of?" The thing that stands out to me about ToB is that a) it supplanted the core martial classes and b) instead of fixing the most broken class (in the case of 3.5, CoDzilla), used it for a new standard of power. I really hope Paizo knows better than making either of those mistakes.

I hope anything Paizo in Ultimate Combat does doesn't invalidate existing classes, but rather, gives them new options.
 

I have a question, what is the need for ToB in PF?. I should say as a preface that i am not against the book, but i always felt it was a clunky mechanic slapped on top of the existing system. and created problems because of that. IF an entire system ahd been designed using power based combat fromt he ground up it probly would hve struck a better cord in me.

that Said I really dont think PF needs TOB with the Exception that i will fully admit the swordsage does a better Job still of a monk theme.

However my experience with PF admitedly only up to level 10ish seems to suggest that the changes they made to Paladins and fighters leads them to do alot of what was orgionally wanted.
 

You are also forgetting the half damage for physical damage to objects rule from 3.0 (did it get changed in 3.5? I dont recall). SO if you are doing ~100 damage a hit, you divide by 2, subtract 20 for ~0.75 inches of adamantine.

That's not a real rule. It's half damage for using a ranged weapon. Obviously, if it were half damage all the time, they would have just doubled the hit points of objects.
 

That is the thinking that keep non-magic character on NPC power level. It is fully believable for some guy to memorize something and teleoports around, but it brokes the reality/suspension of disbelief if someone else hits a wall ...

Potentially, yeah.

Sound good for a high level ability... not nearly as good as 9th level spells, bu repeatable.

It's not a magic card. The fact that is is equivalent in power to a 9th level spell is not the issue. There is something simply absurd about a character taking an ordinary steel sword and using it cut through a 2" wall made of something vastly tougher than steel. There are plenty of ways to deal with non-magical characters that don't turn them into Dragonball Z characters.
 


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