hmm, since it is a wall 8, can it be both 8 square long and 4 squares high? or is it limited to 8 squares total...so 8 long and 1 high, or 4 long and 2 high, or 2 long and 4 high?
ie. does the height of the wall count against it's number of squares of wall or not?
No, the wall requires the enemy to move adjacent. If the dragon started its turn adjacent, no attack is made and it can march through with no issue. Move adjacent means "moved adjacent" with a shift or a move action. See wall of fire for example:
As I read it the height is independent of the length.
Rules Compendium said:A wall fills a specified number of contiguous squares within range, starting from an origin square.
Each square of the wall must share a side—not just a corner—with at least one other square of the wall, but a square can share no more than two sides with other squares in the wall (this limitation does not apply when stacking squares on top of each other).
You can shape the wall however you like within those limitations. A solid wall, such as a wall of ice, cannot be created in occupied squares.
Webrunner said:Wouldn't a large monster have part of it move adjacenet to the wall on the first square of movement through the wall (the dragon's 'backside' would now be adjacent and the dragon's head would be in the wall..)
Wall of Fire said:You conjure a wall that consists of contiguous squares filled with arcane fire. It can be up to 8 squares long and up to 4 squares high.
The wall can be up to: 8 squares long and 4 squares high for a total of 32 squares...or as small as 1x1 or anything in between as long as it is not longer than 8 nor higher than 4.
--So, No, the height does Not count against the number of squares.
The wizard does Not need to trade off length for height.
Daily Arcane, Illusion, Implement
Standard Action Area wall 8 within 20 squares
Effect: You create the illusion of a contiguous wall of solid material (stone or metal, for example). The wall can be up to 8 squares long and up to 4 squares high, and it lasts until the end of your next turn. The wall blocks line of sight for all enemies (but not your allies). Whenever any enemy start its turn adjacent or moves adjacent to the wall, you can make an attack (Intelligence vs. Will) against that target; if successful, the target cannot move through the wall on its current turn, but it can try again on later turns. On a miss, the wall no longer blocks line of sight or movement for that creature.
Sustain Minor: You can sustain this power until the end of the encounter.
Before you start calling out something as RAW, please make sure the rules are actually -written- somewhere.
A wall fills a specified number of contiguous squares within range, starting from an origin square.
Each square of the wall must share a side—not just a corner—with at least one other square of the wall, but a square can share no more than two sides with other squares in the wall (this limitation does not apply when stacking squares on top of each other).
You can shape the wall however you like within those limitations. A solid wall, such as a wall of ice, cannot be created in occupied squares.
A wall fills a specified number of contiguous squares within range, starting from an origin square.
The idea of spells taking up 'cubes' when you go to three dimensional movement is not actually written in the DMG.
What does NOT exist is a mention on how vertical range works with Area effects, or bursts, or blasts, or walls.
Once you actually get into walls, you've gone well beyond the pale of Rules as Written, and are deep into Rules as The DM Had To Decide Them On The Spot.
the 'rule' you are trying to invoke is non-existant.
A wall fills a specified number of contiguous squares within range, starting from an origin square.
Each square of the wall must share a side—not just a corner—with at least one other square of the wall, but a square can share no more than two sides with other squares in the wall (this limitation does not apply when stacking squares on top of each other).
You can shape the wall however you like within those limitations. A solid wall, such as a wall of ice, cannot be created in occupied squares.

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Rulebook featuring "high magic" options, including a host of new spells.