Silvercat Moonpaw
Adventurer
XP worthy! Only I have to spread it around......You don't like Elminster? Well, maybe it's just a legend, a myth, like Gilgamesh or Heracles.
XP worthy! Only I have to spread it around......You don't like Elminster? Well, maybe it's just a legend, a myth, like Gilgamesh or Heracles.
Man, I've done my time in the metaplot trenches (for something totally not D&D, mind), and I have to say, heavy metaplot does not necessarily connote a unifying theme. Metaplots by their very nature can easily spin out of control.
I don't think there's any tension there. Just because the world contains fantasy ancient Egypt and fantasy middle ages Arabic nations and fantasy medieval France and fantasy Celtic Britain* doesn't mean the gods can't come down from heaven, wreck all of them and change the laws of magic again.
*This is something I have no problem with, I like kitchen sink.
Again, I'm far more interested in a more martial-heavy approach to a campaign. However, I do like the idea of the Circle of Eight, because a) there are only eight of them, so if they're not treated as omnipotent, they're going to miss out on a lot of things, b) they're seriously fallible, having been gutted by treachery before, and c) they can play an adversarial role as well as a helping role, and thanks to b), that means that PCs can defy them in a way that proves interesting instead of just automatically losing. They seem eminently usable to me.
First off, to those of you defending the lame-ass FR pantheon- why? This is a thread about WHAT YOU DON'T LIKE ABOUT FR. A lot of people seem to not like the pantheon; they (we) find it shallow and superficial on many levels.
Why are some of you guys so interested in debating this? If you want to do so, that's fine, but maybe start a new thread? I keep seeing a lot of "Oh, you have misconceptions" going on in here. NO- people have OPINIONS. Calling their opinion a misconception is silly- it's an opinion. Is it grounded in bad information? No, it's not. It is grounded in the experience that the Realms have inflicted on D&D. Again, just my opinion- but don't bother arguing, because there's no right and wrong here, there are only opinions.
That said, I'll just join the chorus that says "has appeared in a bunch of supplements and novels" doesn't make a deity or pantheon better, it makes it more exposed. It's like a steak- it doesn't necessarily get better just because you cook it longer.
Greyhawk's deities have had a lot of development, but the problem is that Greyhawk as a whole hasn't had a lot of world-specific stuff published for it since 1e, excepting the Paizo run on Dungeon. Their development is spread out through modules, articles and other places.
FWIW, I find the 4e pantheon to be nearly as dissatisfying as the FR one, except for the fact that the gods are cooler (again, IMHO)- I will take Torog, Tharizdun and Vecna over Umberlee, Loviatar and Cyric any day.
(from "So far we've got" part I gathered the 1st question should look as I edited, not just a y/n).For people here.
1. (why?) Do you avoid Forgotten Realms products?
2. Do you like either Pre or Post spellplague only, and if so which one and why?
3. What Don't you like about Forgotten Realms?
Dragon Magazine #54 (Oct. '81), "Down-to-Earth Divinity", by Ed Greenwood. He describes how he made up his pantheon based on deities from Deities & Demigods. (Incidentally, he also appeals to Elminster the Sage, and mentions using a "Godswar" in which some gods are killed, others stripped of their power, new ones ascending, etc., in order to explain differences in moving from the D&D rules to the AD&D rules.) Some examples:
He explicitly says Azuth is a renamed Aarth (from the Nehwon - i.e., Fritz Leiber's - mythos. Bane is the equivalent of Druaga (from the Babylonian mythos). Loviatar and Mielikki are directly from the Finnish mythos (including the names). There are plenty of others that follow this pattern. Mystra seems to be his own creation (although he describes her as "a manifestation of the Cosmic Balance"), as do a few others.
Celebrim said:It's a bottom up pantheon composed of deities chosen out of the Deities and Demigods manual.
[...]
Although, once again, you keep substituting 'developed' (your point) for 'concieved' (my point).
Celebrim said:But, back to the topic of family, it's that you can write sentences about the Greyhawk deities like:
"Berna is the third child of the serpent god Meyanok, transformed by the power of Xanag from a spirit of hate to one of passion. Her older siblings are Vara and Damaran. Her grandmother is Breeka and her great-grandmother is the sun goddess Nola, who was awakened by the creator god Uvot."
Celebrim said:Here I must confess that if the multitude FR novels make the FR deities seem interesting, that I would have completely missed out on that.
Celebrim said:Sadly (or not), this situation is likely to persist and my opinion remain unchanged, because the few FR novels that were thrust upon me by eager friends proved to be almost wholly disappointing and in some cases rank with the worst fantasy fiction I've ever read. If it is your opinion that the FR novels make the FR deities and pantheon seem truly deep and interesting, then I can only take your word for it.
Celebrim said:The incarnation of a very troubling philosophical question that remains throughly relevant to modern life, namely, "If nature is cruel and indifferent to man, is man's domination over nature a good thing, or is it merely destruction given a pretty face?"
Celebrim said:Earlier you claimed the problem was I wasn't very familiar with the FR deities. Here I return the accusation to you.
There are many ways of being creative with the Realms. The fact that it has lots of detail doesn't get in the way of creativity - it's a creative challenge. Sometimes I find that the more constraints people have to work with, the greater the potential for creativity. I recently read a comment by someone (I think it was on the Paizo boards) that applies here. The basic sentiment is that thinking outside the box is a great thing, but not if you refuse to consider some of the potential that's still inside the box.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.