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Invisible Edlritch Glaive Lock

MRaye55

First Post
Already have a setup for a level 12 Eldritch Glaive lock, and can currently do 56d6+20 damage with a full-round attack, just was wondering if I could make Attacks of Opportunity while invisible. I ask because I'm looking ahead to level 16 when I'm going to get Retributive Invisiblity, that way I can float around the fray of a fight without getting directly attacked, which is a thumbs up having only 13 AC and 65 HP XD XD XD But ya, that's my question; can I make AoO's while invisibile? If so I'm sticking with Combat Reflexes, if not I'll be taking Power Attack instead. And are there any feats/gear/classes I should multiclass into to increasemy BAB? I'm worried that +17/+12/+7+2 will lead to a lot of misses, and as such defeat the purpose of all the damage I can do! If anyone would like I could post my character on here, but in the meantime thanks for any and all help! XD
 
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MRaye55

First Post
Thanks for the answer! And I'm just pasting this straight from the formatting I used to put this on my facebook. With higher levels I'll take Power Attack since I'll have extra BAB. Explanation at bottom explains everything (I think =/); enjoy.


Canzi the Catholic: Wielder of the Hellfire Glaive
Pretty nerdy name, eh?

Male Human Warlock 9/Hellfire Warlock 3
Chaotic Good
Representing Matt
Strength
16
(+3)
Dexterity
12
(+1)
Constitution
14
(+2)
Intelligence
12
(+1)
Wisdom
10
(+0)
Charisma
18
(+4)
Size:Medium

Total Hit Points: 65
Speed: 30 feet
Armor Class: 13 = 10 +2 [leather] +1 [dexterity]
Touch AC: 11 = 10 +1 [dexterity]
Flat-footed: 12 = 10 +2 [leather]
Initiative modifier: 1 = +1[dexterity]
Fortitude save: 7= 4 [base] +2 [constitution] +1 [Hellfire]
Reflex save: 6= 4[base] +1 [dexterity] +1 [Hellfire]
Will save:11= 8[base] +3 [Hellfire]

Attack (handheld):+14/+9 = 8[base]+1[Glaive] +2 [Stone] +3 [Strength]

Attack (unarmed):
+13/+8 = 8 [base]+2 [Stone] +3 [Strength]

Attack (missile):
+11/+6 = 8 [base]+1 [dexterity] +2 [Hellfire]

Grapple check: 8 = 8 [Base]

Languages:
Common, Infernal

Feats:
Soulmeld: Strongheart Vest
Combat Reflexes
Maximize Spell-like ability: Eldritch Blast
Quicken Spell-like ability: Eldritch Blast
Weapon Focus: Glaive
Reach Weapon Fighting: Glaive

Compressed Skills:
Bluff: 9
Concentration: 4
Diplomacy: 9
Intimidate: 16
Knowledge (Arcana): 6
Knowledge (Religion): 4
Knowledge (Planes): 12
Sense Motive: 5
Spellcraft: 11
Use Magic Device: 10

Abilities:
Human
Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)

Hellfire Warlock:
Hellfire Blast - +6d6
Hellfire Infusion
Hellfire Shield
Resistance to Fire 10

Warlock:
Core class from "Complete Arcane"
Save vs. a warlock's magic is 10 + equivalent spell level + charisma modifier
At level 11:
Know 1 invocation of greater, lesser, or least level
Know 3 invocations of lesser or least level
Know 3 invocations of least level
Eldritch blast 6d6; 60' ranged touch
Detect magic at will
Deceive item
Imbue Item
Damage reduction 3/cold iron
Energy resistance 5 (choose 2 kinds)
Acid
Cold

Magic Items:
Greater Chausable of Fell Power - +2d6 to Eldritch Blast
Gloves of Eldritch Admixture - Expend charges for further Eldritch Blast damage
Pale Blue Ioun Stone - +2 Strength Bonus

Invocations:
See the Unseen: See Invisibility 24 hrs, Darkvision 60'
Entropic Warding: Self - 20% Ranged miss chance, cannot be tracked (Scent or trail)
Eldritch Glaive: Turn Eldritch Blast into a melee weapon for entire round; able to make attacks of opportunity
Brimstone Blast: Eldritch Blast turns into fire damage, additional damage following rounds
Fell Flight: Fly at land speed
Charm: As Charm Monster, minor differences; see CArc 132
Vitrolic Blast: Eldritch Blast deals acid damage, SR does not apply, additional damage following rounds


In Short:
Full-round attack with a Vitrolic Eldritch Glaive deals 28d6+10 damage. Can maximize 3 times per day for 178 damage assuming all attacks hit. Can also quicken a standard Eldritch Blast for an additional 14d6 damage. Can see invisibility nonstop, and make 2 AoO's per round, which will increase with further levels. At level 16 will have Chilling Tentacles as well as Retributive Invisibility for both battlefield control and increased survivability. Pure combat aside, Charm allows for manipulation of NPC's, 1 at a time, more or less enslaved indefinitely. May take levels as a fighter beyond 15 for additional feats to use with Eldritch Glaive, as well as increased HD, though will probably stick with pure Warlock for Path of Shadow, an unlimited-use group teleportation.

(EDIT: I think I fixed everything concerning having too many attacks, let me know if I missed anything and thanks for any and all advice/help (As always :p))
 
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radmod

First Post
Attack (handheld):+17/+12/+7/+2= 9[base] +2 [Hellfire] +1[Glaive] +2 [Stone] +3 [Strength]

Hellfire Blast - +6d6

Magic Items:
Greater Chausable of Fell Power - +2d6 to Eldritch Blast

Vitrolic Blast: Eldritch Blast deals acid damage, SR does not apply, additional damage following rounds

Full-round attack with a Vitrolic Eldritch Glaive deals 56d6+20 damage.

I haven't played, nor have I seen anyone play a Warlock, so I'll let the experts pitch in on this. Nor do I have the Dragon Magic supplement(?).
However, I only see 8d6 x 2 + (4d6 in the following rounds) x2 = 24d6. I'm assuming the plus damage is Strength + hellfire/stone. What is the stone listing?

Right off the bat, I see a problem. It looks like that you are giving your character 4 attacks a round. That would be incorrect. The number of attacks you get a round is solely based on your BAB, not the total modifiers. In your case, you have a BAB of +9 which allows you two attacks.
From the PH, p. 22:
"Any modifiers on attack rolls apply to all these attacks normally, but bonuses do not grant extra attacks."
 

MRaye55

First Post
I haven't played, nor have I seen anyone play a Warlock, so I'll let the experts pitch in on this. Nor do I have the Dragon Magic supplement(?).
However, I only see 8d6 x 2 + (4d6 in the following rounds) x2 = 24d6. I'm assuming the plus damage is Strength + hellfire/stone. What is the stone listing?

Right off the bat, I see a problem. It looks like that you are giving your character 4 attacks a round. That would be incorrect. The number of attacks you get a round is solely based on your BAB, not the total modifiers. In your case, you have a BAB of +9 which allows you two attacks.
From the PH, p. 22:
"Any modifiers on attack rolls apply to all these attacks normally, but bonuses do not grant extra attacks."


Ahhhhh I see my mistake, thanks! That was a big woops on my part :p But the Eldritch Blast Base is definitly 14d6... I think... 6d6 base from Warlock, 6d6 augement from Hellfire Blast from Hellfire Warlock PrC, and then 2d6 from Chausable of Fell Power. And +5, +3 from base Str. bonus, and +2 from Pale Blue Ioun Stone.
 


radmod

First Post
You don't add your strength bonus to the Eldritch Glaive.

I don't know warlocks, so seriously, why not?
I see that it talks about changing the area of effect, targets, etc. I take it, then that all the blast shape invocation does is essentially change the shape of the blast and doesn't create that type of weapon in eldritch form?

Also what's the save type on a eldritch blast? Even if you blast shape it isn't it still an SLA, thereby provoking an AoO?

@ MRaye
Why such a low AC?
If you do indeed get 12d6 per attack without the Chausuable and the glaive effect is simply treated as a reach weapon, then I would ditch the Chausuable and increase your AC.
13 is really, really low for a 12th level PC.
If you have to be near combat and anyone hits you before you use the Glaive (and it's likely with your low AC) and the use is an SLA (spell like ability) then you're going to have a hard time using it with your low concentration.
 
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Road_Runner

First Post
I don't know warlocks, so seriously, why not?
I see that it talks about changing the area of effect, targets, etc. I take it, then that all the blast shape invocation does is essentially change the shape of the blast and doesn't create that type of weapon in eldritch form?
.

Yeah, it just changes it into melee touch form. Besides, it doesn't make sense to add your STR to a melee touch attack.
 

Particle_Man

Explorer
I learned something new today. I had assumed that one had to be LE to be a hellfire warlock, but apparently one can be any alignment, including CG.
 

MRaye55

First Post
I learned something new today. I had assumed that one had to be LE to be a hellfire warlock, but apparently one can be any alignment, including CG.

My understanding is that you have to have either Chaotic or Evil, or if you're really feeling dangerous both.

@ MRaye
Why such a low AC?
If you do indeed get 12d6 per attack without the Chausuable and the glaive effect is simply treated as a reach weapon, then I would ditch the Chausuable and increase your AC.
13 is really, really low for a 12th level PC.
If you have to be near combat and anyone hits you before you use the Glaive (and it's likely with your low AC) and the use is an SLA (spell like ability) then you're going to have a hard time using it with your low concentration.

Okay I'll ditch the Chausable, and I guess move some skill points into concentration as well. Wasn't too worried about it because in a few levels I'll have an invisbility spell to use, and knowing my DM he'll probably boost us up to 18 or so next session so I was just focusing on damage. Guess my priorities or pretty warped atm, nooby player :p Thanks for the help btw
 

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