ExploderWizard
Hero
WOTC realized an important fact. DM's might only represent one out of every five or six players but if the game isn't fun for them too, then it doesn't happen at all.
3.x removed DM control. 4e gave it back to some degree, but not so much wrt magic items. That has now been fixed.
There's an obvious reason why WotC would want player's to have more control: there's more of them than there are DMs.
SNIP
Basically WotC wants a bunch of DMs to get players to get a bunch of DDI subscriptions. They may also buy some books.
But the big purchasers remain DMs. And in fact WotCs new releases--all those box sets--are consistent with this.
WOTC realized an important fact. DM's might only represent one out of every five or six players but if the game isn't fun for them too, then it doesn't happen at all.
WOTC realized an important fact. DM's might only represent one out of every five or six players but if the game isn't fun for them too, then it doesn't happen at all.
You might not be that far off. If I were a bean counter at WotC, the need for a DM would be one of D&D's biggest barriers to entry for me and the removal of that need would be high on my priority list for a more profitable D&DHow long until published adventures come in a box set, and that box set includes "DM cards", cards not for the DM, but replacing the DM. Sort of a choose your own adventure meets playing cards thing?
You might not be that far off. If I were a bean counter at WotC, the need for a DM would be one of D&D's biggest barriers to entry for me and the removal of that need would be high on my priority list for a more profitable D&D
TerraDave said:Thats a good summary (and no, I still can't give you XP)
This kind of thinking has obviously been a big force in RPG (and some other game) design for 25 years. But, I think WotC found the limits of it.
-Not all buying is equal. Some people like to really buy books, these people also tend to DM, and that DMs buy a surprising amount of "player" oriented material. Other people hardly buy anything, they are always players.
-DMs drive the game. If they are unhappy, there is no game.
The new twist here is the DDI. Basically WotC wants a bunch of DMs to get players to get a bunch of DDI subscriptions. They may also buy some books. But the big purchasers remain DMs. And in fact WotCs new releases--all those box sets--are consistent with this.
formerly banning warforged in FR (something I don't do anymore, because honestly, what is the point now with PHB3?)