Clarabell
First Post
This has been bugging me for years not. It seems every game is focused around one thing: killing things. Every RPG that I can think either revolves around war and killing, or at least involves killing. In D&D its pretty much the same way. Always going around killing monsters and stuff and stealing their loot. Most fantasy books are the same way. It usually revolves around a war.
I’m just curious what your thoughts are on this. As I began to notice this, I thought, I'll build a campaign where they don't have to do that. Still give them the option if they want, but the story can be done doing skill checks, building things. Something other than just combat. Tried it many times now and it always ends up in them killing stuff. They'll just walk down a street and stab hobo's or something.
I’m just curious what your thoughts are on this. As I began to notice this, I thought, I'll build a campaign where they don't have to do that. Still give them the option if they want, but the story can be done doing skill checks, building things. Something other than just combat. Tried it many times now and it always ends up in them killing stuff. They'll just walk down a street and stab hobo's or something.