One of the things I've noticed about the supplements that have come out in the 4E product line is that as the years pass, everyone begins to start pooh-poohing the old stuff and most of the new stuff is celebrated as more refined in terms of content and focus.
Now, I'm not here to debate on WHAT direction, focus or content they should be putting in their supplements, but rather, I wanted to ask your opinions about the products so far. What are your thoughts on them?
As in, how do you compare Draconomicon I to Draconomicon II? What do you like most about the planar manuals (Plane Above, Plane Below, MotP)? What would make Underdark better? Is the introduction of adventure sites a good thing?
I'll be honest: I'm considering buying more DM supplements since we're really stepping up the number of campaigns we run, but I have no idea whether I should get some of the new hotness like Underdark, or whether material like Open Grave isn't like useless because monster design has improved.
Enough talk, let's discuss!
Now, I'm not here to debate on WHAT direction, focus or content they should be putting in their supplements, but rather, I wanted to ask your opinions about the products so far. What are your thoughts on them?
As in, how do you compare Draconomicon I to Draconomicon II? What do you like most about the planar manuals (Plane Above, Plane Below, MotP)? What would make Underdark better? Is the introduction of adventure sites a good thing?
I'll be honest: I'm considering buying more DM supplements since we're really stepping up the number of campaigns we run, but I have no idea whether I should get some of the new hotness like Underdark, or whether material like Open Grave isn't like useless because monster design has improved.
Enough talk, let's discuss!