males playing females and the other way around, opinions?

For the people who'd disallow cross-gender play, what about transgendered players? Contrary to what people assume, you can't always tell - especially if the person has only started transitioning, is pre- or non-op, and/or has chosen not to disclose this information. Would they get to play characters of the gender they identify with? Would you demand proof of their gender identity (which is just - :erm:)? Would they only be allowed to play transgender characters of the same trans status as them (trans men playing trans men, and trans women playing trans women)?

Moreover, how could you reasonably demand to know?
 

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Casting 'charm person' on another PC seems at least as bad as physically attacking them - it's very bad table etiquette, to say the least, and should probably be forbidden. A player who persists should probably be expelled from the group.

Whether or not it's bad etiquette and should be forbidden, or even lead to expulsion is something that should be determined by the group. In my group, depending on the game and the characters, things like charming and attacking other PCs happens. As a GM, I'm certainly not going to tell them they can't do it.

That's just basic game prep. Discuss whether or not pvp is allowed or desired.
 

To those who frown on cross-gender play:

Do you have in your games the old cursed item "Girdle of Femininity/Masculinity" or any other item that causes the PC user/wearer to change gender?

And if so, and a PC gets affected, do they have to retire from play until a "Remove Curse" succeeds? What if the player doesn't see it as a curse and in fact doesn't mind the change; does that PC have to retire?

Lanefan
 


I'm against it, mainly because I don't think I've ever played with particularly good roleplayers.

That is, most "roleplaying" that my players do falls under one of two headings:

1.) They basically play themselves, regardless of what's on the character sheet
2.) They pick a few traits they see as defining the character, and then embody those traits almost to the point of parody. So the nerdy, arrogant wizard becomes essentially a caricature of an arrogant nerd--he's always being a know-it-all and sneering at the "plebes" around him, or he's being a nebbishy wimp. He feels like the "brain" in a 5 man band from a Saturday morning Cartoon. Or that dumb, brutish half-orc barbarian is an absolute idiot in nearly all situations, and all he wants to do is hit things. If they do mix it up beyond this, its nearly always with a "humorous" incongruity, like the half-orc barbarian loves fluffy bunnies or something.

This is understandable. I even do it myself, for the simply reason that most roleplayers aren't master thespians (god knows I'm not), and even if they were, bringing a nuanced character to life in a way that feels "real" is really, really hard (look at how many times Hollywood fails at it, and they've got not just professional actors, but teams of scriptwriters). The bar for roleplaying falls, in my experience, significantly below the bar one would set for actual actors bringing characters to life in a tv show, movie or play.

And thats fine.

Where I have a problem is when the "defining trait" about the character becomes a gender or a race, because IME, most players simply aren't good enough to build much additional nuance into their characters beyond a few "defining traits".

So I've had players who, in modern White Wolf games, stated that they were "gonna play a black guy." And then that character became a caricature of "blackness" in the same way that the arrogant nerd wizard became a caricature of arrogant nerddom. Except,caricatures of angry nerds can be funny, or at least, not-offensive. Caricatures of "blackness" as the average white nerd sees it...really aren't. That black fighter calling people "foo" or "homie" (or worse "my brother") and saying things like "sho nuff" just makes me really, really uncomfortable and takes me out of the game (in case you can't tell, this actually happened in one of my games).

A similar thing tends to happen when my male players play women. Either they write "female" somewhere on the character sheet, and then proceed to basically ignore it and play the character the same way they play all their male characters. Or they decide to "roleplay a woman", and what emerges is a horribly twisted caricature of what some geek apparently thinks women act like (typically, ditzy, shallow and/or slutty. with bonus points for "comically" high-pitched voice).

I've never ONCE seen a male roleplayer play a female character in such a way that she felt noticably "female", without becoming a caricature, and while feeling like a fully fleshed out character in her own right.

Given how rare male writers who can effectively write women, let alone male actors who can effectively play them, that's to be expected. It just means I'd prefer they don't attempt it in my games.

If others have had different experiences, then I'm jealous, because apparently they're playing with much better roleplayers (that is, actors) than I am.
 

I've never ONCE seen a male roleplayer play a female character in such a way that she felt noticably "female", without becoming a caricature, and while feeling like a fully fleshed out character in her own right.

It can and has been done. It's not much different from elf or dwarf played as just an annoying 1 trait stereotype but for some reason that's ok.


Given how rare male writers who can effectively write women, let alone male actors who can effectively play them, that's to be expected. It just means I'd prefer they don't attempt it in my games.

1) Write "female" on the char sheet.
2) Play the race/class combo as you see fit.
3) Pretend the character is male but take away reason, and accountability.
4) Done.

If others have had different experiences, then I'm jealous, because apparently they're playing with much better roleplayers (that is, actors) than I am.

Roleplaying and acting are not the same.
 



This can explode into an horrendous argument on definitions, but...

Acting had the concept of "playing a role" for several centuries before RPGs as we know them existed. That's probably all I'll say on that.

All I'm trying to say is that one can roleplay in a situation without the need for professional acting skills. React to the stimuli of the game environment from the perspective of your assumed role and that's it.
Funny voices, feigned emotions, etc are fine for people that would like to do such things but hardly required to roleplay well in a tabletop rpg.
 

All I'm trying to say is that one can roleplay in a situation without the need for professional acting skills. React to the stimuli of the game environment from the perspective of your assumed role and that's it.
Funny voices, feigned emotions, etc are fine for people that would like to do such things but hardly required to roleplay well in a tabletop rpg.
< You could switch every occurrance of 'roleplaying' in that with 'acting', and vice versa, and the meanings would still be exactly the same.

Just saying. :)
 

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