TarionzCousin
Second Most Angelic Devil Ever
On My DM Wishlist that I would give to the players would be this:Fighter McFighterson."
Fighter McFighterson will get no more magic items until he has a decent name.
On My DM Wishlist that I would give to the players would be this:Fighter McFighterson."
Because in my experience, even a character that's supposed to be a veteran who is being played by a newbie to the system isn't going to know about flaming tongue swords by default.
Nay, nay, and thrice nay.
Don't give me a wishlist. You want something, go look for how to get it in-game. If it's 3e or 4e there's probably someone who can make it for you. If it's 1e you better go kill that dragon.
Because the newbie player hasn't been living in that world for 30 years the way his PC has. So the PC knows more than the player.
How do the characters, not the players, but the characters, know what they want?
Are they all well versed in the arcanum of the world?
That's almost a potato/tomato thing no? Where's the real difference between the player going, "Here's a wish list of items I'm interesting in and will be looking for in downtime including going to bars, etc..." and the character just going to bars etc... and doing it? It would seem that the former gives the GM more set up time.
What's the difference between the player saying "Here's a wish list of bad guys I want to defeat" and the character going out and defeating them?
It's not like the PC is just going to make a Streetwise check and find a flame tongue sword in a trash can. There will be some work involved. I believe in making PCs earn their rewards; it makes it much more satisfying when they succeed.