Fiery_Dragon
First Post
Your analogies for Essentials make sense.
I had a few other questions about the Knight. Can you list and describe some of the other stances it can pick from at 1st level. We've seen battle wrath and cleaving assault in the fighter's preview. What are some of the other options? (sorry if you already answered this and I missed it)
Also, what sort of abilities and class features do Knights pick up in the paragon and epic tiers? Obviously they get more power strike opportunities and ability to choose more stances, but what sorts of things do they get at high level to balance against pre-Essentials fighter powers at high level?
thanks again for all your help.
Heroic Knight Level 1 Stances
Battle Wrath
Cleaving Assault
Defend the Line: when you hit, enemy is slowed
Hammer Hands: When you hit, you can push 1 square and then shift 1 square adjacent to that enemy
Measured Cut: When you hit, you can shift one square
Poised Assault: +1 to attack
Paragon Tier
11 - Stalwart Assault - gain bonus to speed and damage = CON for first turn in encounter
- Stalwart Action - when you spend AP, gain resist 10 damage
- Another use of Power Strike
12 - Shielding Blade (+2 defense vs. enemy when he misses you) OR Bludgoning Counter Strike (+2 attack when enemy misses you)
13 - Another use of Power Strike
15 - Weapon Mastery bonus damage hits +2
16 - Armor of Conviction - Resist 5 to all damage while bloodied
16 - Blostering Strike - move speed+2, end adjacent to ally, gain temp hp 2d8+CON
17 - Additional Stance
19 - Devoted Knight - when second wind or total defense, gain aura 1 granting +2 Defense to ally allies, lasts until end of next turn
20 Tactical Focus - Power strike allows you to slide the target 1 square
EPIC KNIGHT (beyond ED features)
22 - Knight's Valor - when blooded you can surge and gain +2 attack and save until EONT
23 - spend an additional surge when you second wind
25 - Weapon Mastery bonus is +3
29 - Spirit of War - You can save against 1 effect at the start and end of your turn
You know, reading through this now, I dig the knight a lot more. I was missing the Warlord, since that's my favorite new class of 4E (I like playing a martial leader), but the Knight has some leader-esque options like BATTLE LEADER (allies within 2 can shift 1) or GLOWERING THREAT (enemies within 2 take -5 to attack others) or HELPING HANDS (allows others to make a save) or BATTLEFIELD HEALING (others can spend a surge)