TarionzCousin
Second Most Angelic Devil Ever
I believe that there are two methods of finding traps in 4E:
1. A passive Perception check; or
2. A perception roll.
This doesn't seem like much fun to me.
Either the DM sets the DC low enough that the PC can always find the trap, or sets it high enough that the PC has at best a 50% chance to find it--because passive Perception equals rolling a "10" on a Perception check.
Is that right?
That doesn't seem like much fun to me. One of my long-term players always plays rogues because he loves searching for traps, disabling them, and doing other sneaky "rogue" things. The 4E approach definitely turns him off and now that I examine it, I see why.
What if Rogues/Thieves got some bonus to finding traps? Maybe they could:
A. Expend a Healing Surge for a +2 on the Perception check; or
B. Take feats to increase their chance to see traps; or
C. Expend an Encounter or Daily Power for a +3 or +5; or
D. Something else.
Thoughts? Comments? Snark?
1. A passive Perception check; or
2. A perception roll.
This doesn't seem like much fun to me.
Either the DM sets the DC low enough that the PC can always find the trap, or sets it high enough that the PC has at best a 50% chance to find it--because passive Perception equals rolling a "10" on a Perception check.
Is that right?
That doesn't seem like much fun to me. One of my long-term players always plays rogues because he loves searching for traps, disabling them, and doing other sneaky "rogue" things. The 4E approach definitely turns him off and now that I examine it, I see why.
What if Rogues/Thieves got some bonus to finding traps? Maybe they could:
A. Expend a Healing Surge for a +2 on the Perception check; or
B. Take feats to increase their chance to see traps; or
C. Expend an Encounter or Daily Power for a +3 or +5; or
D. Something else.
Thoughts? Comments? Snark?