Connorsrpg
Adventurer
After some threadjacking elsewhere, I decided to start my own thread (as I did with Deadlands) for Savage Worlds - where I can ask my own Q's, etc.
We are currently in the middle of a 4e conversion of 'Red Hand of Doom'. I am the DM and started reading a lot about Deadlands )have since purchased Reloaded and other Savage Worlds books. I really wanted to try the system, but our books won't arrive for some time.
So, I downloaded & printed the Test Drive rules and ran the free Pulp! adventure from the Pinnacle website. We have never played a Pulp! style game. The pregens were great and the roleplaying kicked off immediately
We had a lot of fun. Did not quite finish the adventure and hope to next week.
A couple of Q's that came out of the session:
1. You can remove the Shaken condition and remain wounded right? Being wounded doesn't mean you stay Shaken does it. Otherwise the penalties for being wounded would only ever apply to your checks to remove the Shaken condition. I am pretty sure we got this right & we realise if you receive another wound the Shaken condition returns.
2. With rate of fire, such as with machine guns, you get to roll an attack dice for each # under Rate of Fire right? (But only 1 wild die still). Do targets have to be adjacent or do all rolls have to be vs same target, or can you spread the attacks vs everyone in range?
Thanks. C
We are currently in the middle of a 4e conversion of 'Red Hand of Doom'. I am the DM and started reading a lot about Deadlands )have since purchased Reloaded and other Savage Worlds books. I really wanted to try the system, but our books won't arrive for some time.
So, I downloaded & printed the Test Drive rules and ran the free Pulp! adventure from the Pinnacle website. We have never played a Pulp! style game. The pregens were great and the roleplaying kicked off immediately

We had a lot of fun. Did not quite finish the adventure and hope to next week.
A couple of Q's that came out of the session:
1. You can remove the Shaken condition and remain wounded right? Being wounded doesn't mean you stay Shaken does it. Otherwise the penalties for being wounded would only ever apply to your checks to remove the Shaken condition. I am pretty sure we got this right & we realise if you receive another wound the Shaken condition returns.
2. With rate of fire, such as with machine guns, you get to roll an attack dice for each # under Rate of Fire right? (But only 1 wild die still). Do targets have to be adjacent or do all rolls have to be vs same target, or can you spread the attacks vs everyone in range?
Thanks. C