The dragon roars back at Gensai’s taunts,
      Mind your own business!
  A hurricane of toxic fumes emanate from the beast’s mouth sending Riardon, Rujah, and Gensai choking for air.  Several kobolds are also caught in the cloud which seems to have a demoralizing effect.
   
Now you will see that you are unwise to lower your guard, blade boy!
  Taunting in reply, the dragon growls at Gensai, startling him just enough that he forgets where he is. Sparks fly.  Electricity erupts from the ground and the skin on his legs convulses violently with electrically stimulated seizures.   
   
  Still weary from the channeler’s  clumsy attempt to catch the dragon off guard, the band of reptilian soldiers regroup, but their effort is meager.  The dragon seems to be deriving pleasure, knocking her foes to the ground, when suddenly the protecting magic that Gensai has woven proves too much to ignore.
   
Even tickling antics such as yours can get annoying sometimes,
  And with that she lets loose with another toxic cloud.  The rest of the kobolds attempt to retaliate, but do little more damage.
   
  Though the dragon is strong, she appears to be weakening.  Unfortunately, so are the kobolds.
   
   [sblock=Actions]Rujah takes 5 damage from the zone.
  Fenwick takes 5 damage from the zone.
   
  Dragon:
  Free:  Takes 12 damage from the sphere
  Move:  He can’t
  
Standard:  Breath weapon
  Target:  Creatures in –A18 to D22
  Attack:  1d10+5=10 Poison Damage
  Riardon:  1d20+15=32 vs. Fortitude
  Rujah: 1d20+15=22 vs. Fortitude;  he only takes 2 damage
  Defender1: 1d20+15=26 vs. Fortitude
  Defender2: 1d20+15=23 vs. Fortitude
  Gensai: 1d20+15=17 vs. Fortitude
  Channeller: 1d20+15=27 vs. Fortitude
  Effect: Ongoing 5 Poison Damage (Save Ends)
   
  Gensai’s Channeling Shield is triggered, thus triggering Fey Strike
  Attack: 1d20+11+1(Vanguard Weapon Power)=18 Miss
   
  
Minor:  Luring Glare
  Target:  Gensai
  Attack: 1d20+15=19 vs. Will
  Effect:  Slide Gensai to D22 (into the zone).  Gensai takes 5 lightning damage
   
  
Save1 vs. Immob and -2def: 1d20= 7
  Save2 vs. Immob and -2def: 1d20= 14
  Breath Weapon Recharge for Next Turn: 
1d6=1 Fail
   
  Still immobilized and -2def, but only requires a single save.
   
  Defender1:
  Takes 5 Poison Damage
  
Standard:  MBA
  Target:  Dragon
  Attack: 1d20+13+1(FTM)=17 Miss
  Save vs. Poison: 1d20=2 Fail
  Save vs. Dazed: 1d20=17
   
  Defender2:
  Take 5 Poison Damage
  
Standard:  MBA
  Target: Dragon
  Attack: 1d20+13+1(FTM)=26 vs. AC for 1d8+3=10 damage
  Effect:  Dragon is marked
  Save vs. Poison: 1d20=2 Fail
  Save vs. Dazed: 1d20=8
   
  Defender3:
  Move:  Stand
  
Dragon IR:  Tail Sweep
  Attack: 1d20+15=29 vs. Reflex for 1d8+6-8=0 damage
  Effect:  Defender3 is knocked prone and Dragon takes 8 damage from Gensai’s AoE
  Save vs. Dazed: 1d20=1
   
  Defender4:
  Move:  Stand
  
Dragon IR:  Tail Sweep
  Attack: 1d20+15=26 vs. Reflex for 1d8+6-8=3 damage
  Effect:  Defender4 is knocked prone and Dragon takes 8 damage from Gensai’s AoE
   
  Dragon’s Bloodied Breath is Triggered
  Target:  Same as before
  Attack: 1d10+5=9 Poison Damage
  Riardon: 1d20+15=32 vs. Fortitude
  Rujah: 1d20+15=24 vs. Fortitude
  Defender1: 1d20+15=18 vs. Fortitude
  Defender2: 1d20+15=26 vs. Fortitude
  Gensai: 1d20+15=26 vs. Fortitude
  Channeler: 1d20+15=25 vs. Fortitude
   
  OG Damage doesn’t stack (Aw shucks!)
  
Save vs. Dazed: 1d20=13
   
  Defender5:
  
Standard:  MBA
  Target: Dragon
  Attack: 1d20+13+1(FTM)+2(Flanking)=21 vs. AC Miss
  Move:  Shift down
  Minor: Shift up
  
Save vs. Dazed: 1d20=12
   
  Defender6:
  
Move: Stand
  Dragon IR:  Tail Sweep
  Attack: 1d20+15=35 vs. Reflex for 1d8+6-8=3 damage
  Effect:  Defender4 is knocked prone and Dragon takes 8 damage from Gensai’s AoE
  Save vs. Dazed: 1d20=12
   
  Defender9:
  
Standard:  MBA
  Target: Dragon
  Attack: 1d20+13+1(FTM)+2(Flanking)=24 vs. AC Miss.
  Save vs. Dazed: 1d20=19
   
  Channeller:
  Takes 5 Poison Damage
  
Standard: Charge to C22 Elevation 10 ft.
  Attack: 1d20+9+1(FTM)=17 vs. Reflex Miss
  Save vs. OG5 Poison Damage: 1d20=9 Fail
  Recharge Electrify for Next Turn: 1d6=3 Fail
  
[/sblock][sblock=Status]
Mervin: -H30 
21/31 HP 1AP 7/7 HS 1SW
Fenwick: -B25 
33/49 HP 1AP 11/11 HS 1SW
Riardon: -A20 
19/49 HP Bloodied 1AP 8/8 HS 1SW OG5 Poison
Gensai: D22 
19/56 HP Bloodied 1AP 11/11 HS 0SW OG5 Poison
Rujah: -A22 
5/55 HP Bloodied 12/11 HS 1SW OG5 Poison
Defender1: 
A22 10/70 Bloodied OG5 Poison
Defender2: 
B22 3/70 Bloodied NSP Charged, Dazed, OG5 Poison
Defender3: 
A23 39/70 Prone, Dazed
Defender4: 
B23 51/70 Prone
Defender5: 
-A23 27/70 Bloodied NSP Charged
Defender6: 
B24 20/70 Bloodied NSP Charged, Prone
Defender7: C22 0/70  Dead
Defender8: C20 /70 Dead
Defender9: 
C23 57/70 NSP Charged, Dazed
Channeler: 
C22 37/61 OG5 Poison
Adult Green Dragon: A22-B23 
309/630 Bloodied 0AP Marked by Defender2, Imob, -2def (SE)[/sblock] [sblock=Map]
		
		
	
	
[/sblock][sblock=Enemies]9X
9X
[/sblock][sblock=OOC]Errors will abound, but it's 1:00am and I'm getting to bed.  I'll retcon the mistakes tomorrow.[/sblock]