Converting "generic setting" Second Edition monsters


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Updated.

Organization: Solitary or pride (1 plus 6-x lammasu)

The AD&D version of the Lammasu has the regular variety living in Prides of 2-8 and the Greater Lammasu being Solitary with a no. appearing of 1-2.

That suggests Pride (1-2 plus 1-6 lammasu).

However, it also mentions they meet in a "Whitemoon" of 2-8 Greater and 6-36 standard Lammasu, and I think we should honor that.

Organization: Solitary or pride (1-2 plus 1-6 lammasu) or whitemoon (2-8 plus 6-36 lammasu).

Challenge Rating: x

Advancement: x

Level Adjustment: +x

Challenge Rating 13 I would think.

Following the standard Lammasu, their Advancement would be:

Advancement: 13-18 HD (Large); 19-36 (Huge)

Level Adjustment +6?
 


I really like the Whitemoon bit!

Updated. Finished?

Yes, looks that way. Well, except it's still got a "narra" in the Depart write-up.

I thought the plural of lammasu was also lammasu, but I suppose we should follow the SRD's "lammasus" even though I suspect it's wrong.
 

I thought the plural of lammasu was also lammasu, but I suppose we should follow the SRD's "lammasus" even though I suspect it's wrong.

Me too. It's probably one of those "simplification" changes like Dwarven --> Dwarf, etc. :.-(

I fixed the leftover "narra".
 

Me too. It's probably one of those "simplification" changes like Dwarven --> Dwarf, etc. :.-(

I fixed the leftover "narra".

Well in the case of "Dwarven" I vaguely recall that spelling was popularised by the works of Mr Tolkein over the more conventional "Dwarfish".

Anyhow, who (or what) is up next?
 




Neglected Spirit, Ancestral
Among the most terrifying monsters that inhabit the Chinese countryside are the neglected spirits of ancestors. As long as one’s descendants make the proper sacrifices, ancestral spirits are neutral or beneficent beings. But if an ancestral spirit is ignored, it eventually goes mad and begins preying on humans. The first victims are inevitably the descendants who ignored it. Later, however, it is not so selective, and may attack anybody unfortunate enough to happen by at the wrong time.

Ancestral spirits invariably take on the shriveled appearance of their mortal corpses, save that they grow long yellow fangs and claws, have burning red eyes, and extremely foul breath. Ancestral spirits are a form of undead and can be turned by priests with that ability. In such cases, they are treated as spectres.

AC -2 NO. 1 SZ 6’ XP: 9,000
MV 18 (f) ML 18 AL ce INT high
HD 8 HP 64 MR 10% THAC0 13
#AT 3 Dmg ld8/ld8/ld12

Special Att/Def: Neglected spirits can assume wraithform at will and are only hit by +1 or better magic weapons. Each round, they attack with two claws and a bite. Victims of their claws must save versus poison or lose 1d6 points of Constitution. These return at a rate of 1 per day. Victims of their savage bite must save versus death or lose one level (permanently).

Originally appeared in Legends and Lore (1990).
 

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