Wik
First Post
"I would never play it" is a weird definition of "they worked" when it comes to a game, IMO.
Ha ha. Damn you for proving me wrong by using my words!

What I mean is, the game is still around today, and making decent money (or at least, I presume so as there is a fair amount of product in my game store, and it seems to be moving at an okay pace).
And I buy some of those products, because I love the basic idea. But everytime I read one of those products, my head starts to spin and I find myself saying "you know, I could probably play this, but there's no way in hell I'd GM it... and I seriously doubt half my group would really get into it."
So what I mean is, the game is still alive despite a metaplot that is rather heavy. And then I just kind of segued into the fact that this metaplot is the primary reason I don't play the game.
Some stuff here reminds me that metaplot is frequently wedded to another bane of supplement design: Deliberately leaving out key information from your core rulebook (and thus leaving the GM in the dark regarding important tenets of the campaign setting) so that you can sell supplements.
One of the reasons we never bought any Earthdawn supplements was because, in the magic section, there was a line that basically read "this whole chapter of magic will be dealt with in this upcoming book...." which really bugged us. Never mind that D&D required THREE books to play compared to Earthdawn's ONE (plus this magic book for extras). It just felt "wrong" to us.