Hella_Tellah
Explorer
I beg to differ. My skill system is awesome.
Can I see?
I beg to differ. My skill system is awesome.
My byline is usually, "A game needs rules for anything that the players are going to be doing a lot of. The more the players are going to be doing it, the more robust the rules need to be. The less the players are going to be doing it, the less intrusive the rules need to be."
1E: Secondary skills were an okay idea but too random. If they had broken up the charts by class, race or even geography (town vs wilderness) it would have been better. I never understood why my fighter/mage inland city elf had a secondary skill of sailor. It didn't fit but that was the roll so I had to keep it.
1e DMG said:Assign a skill randomly, or select according to the background of your campaign. To determine if a second skill is known, roll on the table, and if the dice indicate a result of TWO SKILLS, then assign a second, appropriate one.
Then u r dwng it rawng!Most of the PCs in my 1e City State of the Invincible Overlord game have sex a lot.
Yet...
There ARE NO RULES!!!![]()
I rolled "forester" for a dwarf fighter/thief.I personally think the random roll was there for those who didn't have a ready-to-go character concept (a foreign idea to many "new school" gamers, I know). I think it would be a pretty poor DM who would require the elf to keep the random "sailor" result, for example.
An elf sailor could be quite interesting.