A Druid Vampire

Certainly.

As you can probably guess, I wouldn't run such a PC myself except as a PC seeking his own extermination or cure. The torment of being outside of nature's cycle would be without cease until one or the other resulted.

As a DM, though, I'd leave the play of that PC to the player.

(Just to be clear.)
 

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The way I'd play is a character that is seeking a way to become human again.

If I were running the group with such a character, I would create an adventure that would have a way for the character to become human again.
 

As you can probably guess, I wouldn't run such a PC myself except as a PC seeking his own extermination or cure. The torment of being outside of nature's cycle would be without cease until one or the other resulted.
Why, of course!

I can think of no other reason to play a vampire in a typical campaign (druid or no). It's one of the things that surprised me (initially) when talking with Vampire players:
Every single one of them seemed to play a pc revelling in its undead nature. When I read the Vampire source books I had the impression you were supposed to play up the tragedy of such an existence, being jealous of the living, etc. (at least for Camarilla characters).

I noticed something similar in Werewolf:
Reading the source books I was impressed about the potential of playing a member in a tribal society. But all Werewolf players ever seemed to be interested was the mindless slaughter they could engage in.

Weird.
 

Why, of course!

I can think of no other reason to play a vampire in a typical campaign (druid or no). It's one of the things that surprised me (initially) when talking with Vampire players:
Every single one of them seemed to play a pc revelling in its undead nature. When I read the Vampire source books I had the impression you were supposed to play up the tragedy of such an existence, being jealous of the living, etc. (at least for Camarilla characters).

I noticed something similar in Werewolf:
Reading the source books I was impressed about the potential of playing a member in a tribal society. But all Werewolf players ever seemed to be interested was the mindless slaughter they could engage in.

Weird.
Form follows function, and characters chase crunch.

If you make a game where people are rewarded for being engines of mindless slaughter, you'll attract people who wish to engage in mindless slaughter.

If there were a mechanism for playing into "angstful alienation", and a mechanic which rewarded tribal cohesion, you'd see players interested in those things as well. There are such mechanics, but the ones I've seen which work are rather recent.

Cheers, -- N
 

I would really like to hear more about the darker side of nature.

Vampires, in the Olde Tyme Myths, had an intimate connection with the "creatures of the night."

Bats.
Worms.
Spiders.
Wolves.

Things of poison and ill intent.

I'd imagine a vampire druid going that route.

I think you can have a vampire druid that is "outside of the natural order" as much as any other PC is. I don't see halfling druids volunteering to be devoured by giant owlbears (well-known D&D ecological fact: owlbears mainly prey on halflings), or dwarf druids shunning gold, or high elf druids shunning magical tomes. I can imagine a druid who sees themselves more like a composite ecosystem than an individual, who persists so that the various things that eat it can persist (an undead druid who lives so that the fleas and worms that eat it can live), or who seeks immortality the way a tree might be immortal, who exists forever, so long as no accident befalls them.

Especially if that druid is evil. But also if they're not.
 

Jhaelen wrote:
Every single one of them seemed to play a pc revelling in its undead nature. When I read the Vampire source books I had the impression you were supposed to play up the tragedy of such an existence, being jealous of the living, etc. (at least for Camarilla characters).

I never got what there was to be angsty about. I mean you get to be immortal, hot (mostly), have cool super powers and go to parties that are so exclusive Lady Gaga couldn't get in. Why the hell would you mope around like a tragic little emo who can't get a date to the prom?
 

Well, one thing is that if you can still experience human emotions, your vampiric nature means you'll get to see most of who and what you love deteriorate and die.

You'll get to see humanity making the same mistakes again and again.

And as a being that preys on humans (in most legends), you'll be hunted if your rrue nature is ever revealed.
 

I never got what there was to be angsty about. I mean you get to be immortal, hot (mostly), have cool super powers and go to parties that are so exclusive Lady Gaga couldn't get in. Why the hell would you mope around like a tragic little emo who can't get a date to the prom?

Yeah, well, we can thank Anne Rice for that.

Vampires in legend weren't sexy, they were loathesome, hateful, bereft of any humanity.

Me, I love Peter Watts' Blindsight version of vampires.
 

Well, one thing is that if you can still experience human emotions, your vampiric nature means you'll get to see most of who and what you love deteriorate and die.
Not exactly exclusive to vampires.

You'll get to see humanity making the same mistakes again and again
Most historians and archaeologists I know cope pretty well.
Don't know about psychologists at large, but I hear politicians talk about penitential system at least annually - and yet we don't notice any spikes in their suicides ("yup... they're gonna read what we've found aaany decade now...").


That's the problem with "unimaginable" pain, or fear or whatever. Because it's someone's creation, and it's targeted at some audience - it is by very definition imaginable. It just ends up being kinda bad (and in some cases - hilarious. Shoggoth, really? I had worse puddings.).


As to "vampires of legends" - well most of them seemed to be rather enjoying themselves IIRC. Monsters without remorse or conscience, something all RPG's indulge by default. As players we're not deluded by our egomania into thinking that everything around us is meant only as a trifle for our entertainment - we know so.
Thankfully, we - unlike our characters do now have eternity to spend, which drives us to some progression. But I really had problems thinking about concepts of vampires that would really have some inner struggle (as in actual dichotomy, not bitching about how bad it is to be an immortal). I'm immortal and have strange powers. Wooo!

Not being able to eat is a bitch, all right - but then again you get off by drinking your beverage of choice. Again, not a bad deal.

It seems that vampires are a bogeyman that will be more and more inadequate. Born as "eew, bodily fluids!" - we now know about worse and real monsters that walk among us, indeed doing just as good for themselves.
Thee hee - in how many decades will Wolf publish "Psychopath: The Masquerade"? :P
 


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