Hmmm...I'm not so sure about Wis. While I realize it would help with all the Will saves, that's usually for madness-inducing monsters. This guy is more of a vitality sapper, so maybe Str? Or just plain ol' negative energy damage?
That does make sense.
Regardless of the type of ability damage we use, I think it should only deal a single point, so as not too discourage that attack mode over its merge n' rage.
Make it 1d2 Wis as a compromise.![]()
Fair enough. Updated.
Firstly, we've forgotten to put a time limit on its survival outside a host. I'd suggest adding another SQ:If it’s unable to make such a transfer within 5 rounds of its host’s death, the death shade dies. During this time of transfer, it can be attacked with normal weapons or spells.
Organization: Solitary or x
Challenge Rating: 6-7? Despite having less HD, it is at least as deadly (if not deadlier) than a CR 6 will-o'-wisp.
Advancement: None? Will an Advancement screw with its death drain growth and splitting?
Persons and objects capable of viewing invisible creatures see the death shade as a gray mist which centers on the host’s eyes
Firstly, we've forgotten to put a time limit on its survival outside a host. I'd suggest adding another SQ:
Dependency on Host (Ex): A death shade dies can only survive outside a host for a number of rounds equal to half its Constitution.
Secondly, the "During this time of transfer, it can be attacked with normal weapons or spells" suggests that it isn't Incorporeal.
Just solitary methinks.
Well their CR is more a function of whatever unfortunate they're possessing than their own lethality. CR 5 feels enough to me.
I'm fine with no advancement.
Oh, and do we want to do something with: