Yeah a perfect world would have no need for annual layoffs but again it is a practice that happens.
I can't begrudge them that and expect them to stay in business.
Because you want to know the alternative.
Not hire the person in the first place.
IMO, it's a despicable business practice that has annual layoffs as part of the business plan.
Reducio ad adsurdum only works if the two extremes you outline are the only options, and suggests that there is no middle ground wherein a less extreme bottomline includes the retention of employees. When layoffs are built into a business plan, it is no longer a matter of risk but rather as an inevitability. I reject your premise, conclusions, and sentiments as highly begrudgable.![]()
You also have the option of pay cuts. Are you willing to take a pay cut to keep Bob the Game Designer employed? Yeah didn't think so. I'd have you working for pennies on the dollar in a few years if that became the practice.
Your right there is a few other options.
Contractors. Simple contract, 9 months. No layoff needed. Contactor only works for 9 months. As it's a contact position, no need to have unemployment/health benefits, etc. Heck if it's a complete 1099, the company just has it as an expense no payroll taxes to process either. That is all left on the individual.
Yeah it's bit hyperbolic, but you get where I'm going with it.Seen it, and would do it if I were offered, especially if I had a number of friends at the place where I worked. Who wants to be the bastard who says, "Sorry, Joe, you can feed your kids elsewhere this year just before Christmastime, me, I'm not taking a cut." You wouldn't get to "pennies on the dollar," though -- that's a bit hyperbolic. It's a situation that will correct itself, when you get to the point where the majority of workers will say, "I can't go through a pay cut two/three/four times in a row. Usually, one year without a raise + a cut is enough for most people, and I've known some people to leave voluntarily to "lower the odds" of people being forced into the choice.
Actually on a Employee side, yes. It's more beneficial benefit's wise.Are we supposed to take it that annual layoffs are preferable to this?
Yup definitely puts them in the catbird's seat.There's nothing wrong with contract and freelance work. RPG companies, including Wizards, hire freelancers all the time. It's the logical solution when you have a short-term project requiring extra hands, and WotC is in an enviable position for it--because of the very nature of RPGs, the fanbase is loaded with smart, creative people who would jump at the chance to work for WotC in any capacity.
Actually you neglect the tax incentives for 'creating work'. Many of the tax benefits at a local level as well dictate hiring 'full-time employees'.If you hire someone as a full-time employee, you should do so with the expectation of keeping that person around for a while. That isn't sentimentality, it's good business. Firing and hiring is expensive, both directly (severance pay, the application and interview process, associated paperwork) and indirectly (loss of institutional knowledge, disruption of work schedules, hit to employee morale). It's idiotic to incur those expenses if you could avoid them by planning ahead a bit.
Would have to beg to differ for being the only good reasons.The only good reasons to engage in layoffs are if a) you're in a desperate fiscal position and literally cannot meet your short-term expenses any other way, or b) you have no realistic prospects for growth and need to reduce headcount permanently. The first case is not a situation that any competently run company should find itself in on a yearly basis. The second case implies that you aren't going to be hiring anyone new, which is clearly not the case for WotC.
Call me when WotC moves their HQ to the Caymans.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.