nedjer
Adventurer
Given that the layoffs have happened regularly in the past, regardless of the many year-to-year variables (good vs. bad economy, late vs. early lifecycle of an edition, heavy vs. light release schedule, etc.), I don't know that these developments alter the picture much. The layoffs aren't a special case that happens only when D&D is "in trouble", they happen every year like clockwork (and they always suck).
An inflexible regime of bleeding out talent as a notional motivational technique - just says so much about the childhood of anyone coming up with such a policy