Fiery_Dragon
First Post
I'm curious: does the Hexblade have any kind of "hex" or "curse" options - perhaps in the dailies? Do his encounter resources improve like the martial classes (y'know, +1 use of encounter power at level X, Y, and Z, and increased damage/effects)?
Does the Cavalier have more than the single mentioned feature dealing with mounts?
Are the Druid's attack powers all weapon-based, or do they mix implement and weapon?
HEXBLADE
Level 1: Pact Reward, Pact Boon, Pact Weapon, Daily Power (burst that does cold, burst that does fire, burst that does psychic)
Level 2: Utility (turn invisible, gain climb speed, +5 intimidate plus fire damage to those who hit you)
Level 3: Improved Pact Weapon - another use of the encounter power (still only 1/turn)
Level 4: Lesser Planar Ally - helps you locate object or person or explore an area
Level 5: Daily (shield bonus with immediate reaction damage, attack dealing poison damage plus daze plus ongoing, attack dealing cold damage and knocking prone)
Level 6: Utility (darkvision, teleport swap, resist damage)
Level 7: Pact Weapon Retribution - gain additional pact weapon power
Level 9: Summon Warlock's Ally (depends on your pact - either a Wood Woad Guardian or a Spined Devil Lackey).
Level 10: Utility (teleport as a reaction, zone of darkness, fly speed).
DRUID: Don't see any implement powers. They're either Weapon or Primal or both.