• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Heroes of the Forgotten Kingdoms


log in or register to remove this ad


Do sentinels really get only one at-will? Are the options at least numbered (so that they could take normal druid ones)?

Does Combined Attack ever do anything else besides the druid and companion attacking? Do the animals' basic attacks gain extra effects? Do the auras improve at all?

Thanks a lot!

This is my first read-through, so take with a grain of salt - I may have missed some of the finer details.

SENTINEL DRUID: It looks like you get ONE of THREE at-will attack powers at first level:
-Dynamic Assault (WIS vs AC, weapon, one ally can move and gain bonus to Athletics)
- Reap the Harvest (WIS vs AC, weapon, target takes Con mod damage when next missed by an ally)
- Tending Strike (WIS vs AC, weapon, one ally within 5 gains temp hp).

However, your animal companion has an at-will power. You use a standard action to command your animal companion to use their standard action at-will, if that makes sense.

WOLF: your level +5 vs AC, 1d8+WIS mod + CON mod damage

BEAR: your level +5 vs AC, 1d12+ WIS mod + CON mod damage

Damage scales at 13th and 23rd level.

So, the druid hisself gets one at-will, but your animal companion also has an at-will and acts on your standard action.

COMBINED ATTACK - your encounter power, allows you to attack and then your animal companion can MOVE and then use it's AT-WILL.

Note that your animal companion gets a move action each time you get a move action, although it seems you have to spend your minor action to give it a minor action.

Oddly, if your animal companion is more than 20 squares away, it can act independantly.

Don't see anything about auras, sorry. I may be missing something.
 


So Day long buff spells are back?

Intersting... not... first thing I am not very enthusiastic about... but whatever...

Rod Expertise explains why you summon your pact weapon in the other hand... I still do not consider it a feat tax... I consider it like ADnD weapon proficiency ;)

Hmmh a question...

1. Is the scout secondary attack really a free action, not a no action attack?

2. Some interesting items?

Free Action indeed.

There are 4 new types of magic armor (plus Magic Armor), There are 2 new types of magic weapon (plus Defensive Weapon and Magic Weapon), ther are 2 magic Rods, No Orbs, No Staffs, No new Magic Wands,
Arm slot: Flame Bracers, Shield of the Guardian
Feet: Boots of Striding again
Hands: Gloves of Agility
Head: Headband of Perception
NecK: Amulet of Health, Cloak of Resistance (plus Amulet of Protection)
Waist: Belt of Vigor again
Potions: all the same.
 

I'm curious: does the Hexblade have any kind of "hex" or "curse" options - perhaps in the dailies? Do his encounter resources improve like the martial classes (y'know, +1 use of encounter power at level X, Y, and Z, and increased damage/effects)?

Does the Cavalier have more than the single mentioned feature dealing with mounts?

Are the Druid's attack powers all weapon-based, or do they mix implement and weapon?
 

Can you show us some examples of Wilderness Knacks (a feature for rangers and druids)?


DRUID KNACKS

Beast Empathy: +2 Bluff, Diplomacy, Intimidate against Beasts. Simple communication. Insight check to get basic messages from its body language.

Herb Lore: Can add 2 to surge value when surging during short rest. Must have access to plants. scales at 11th and 21st level.

Mountain Guide: when you make an athletics check to climb, you reduce the check by 2 for your allies.

Watchful Rest: do not take -5 penalty to Perception while sleeping during extended rest.

Wilderness Tracker: during short rest, can make Perception check to determine creatures that moved through the area in the past 24 hours.

Additional RANGER KNACKS

Ambush Expertise: When you make a stealth check, allies get +2 bonus to their stealth checks.
 



I'm amused that a cavalier, whose name is derived from a Latin word that meant horseman, doesn't ride.

How's the art?
Knight means the same thing. The German word for knight means rider, and there is a show called Knight Rider, which means Rider Rider, and Germans love David Hasselhoff who starred in Knight Rider. It's a conspiracy, I tell you!
 

Into the Woods

Remove ads

Top