(Psi)SeveredHead
Adventurer
For some reason I don't really mind when a player makes a Drow Ranger with duel wielding scimitars. I don't really see it as being any different than what everyone else does.
Drizzt is a hell of a lot more than a drow ranger dual-wielding scimitars. He has many character traits, giving him strong flavor. Alas, strong flavor can be strong bad flavor.
Being a good-aligned drow is difficult enough. They're rare. They have to escape their cities. This means they have to be badass. And then live on the surface, where nearly everyone hates and fears them? A drow wizard with lame physical stats, but who is good-aligned and lives on the surface, is more similar to Drizzt than an underground dwelling dual-wielding evil drow ranger.
Let's see, we have:
1. The dwarf with the Scottish accent. I actually do hate this character and it really gets under my skin when I hear a player roleplay his dwarf like this. I feel sorry for Scottish D&D players. I assume that they always have to play Dwarves unless they put on an accent of their own.![]()
Heh. It's only one character trait though. It's when they're all the same it's a problem.
2. The mage with a bad attitude. Why does Drizzt get all the flak, but when a guy makes a Raistlin clone, nobody cares? Is it because it's easier to disguise it as being a Raisltin clone?
Raistlin has a lot of character traits. It's pretty hard to play a Raistlin clone. In fact, it's probably nearly impossible without a lot of DM assistance and house rules.
3. The fat cook adventurer. Any variation of a PC fighting with pots & pans, or fighting with a pot on his head, or fighting with a large mouth bass (yes I've heard this one before) is absolutely ridiculous. I'm sure it's fun for just a silly short run game, but to do this as a serious PC in a serious long term game would really get on my nerves.
Never seen this. Lucky me?
4. The Bard PC that flirts with everything that moves. Again, nobody ever complains about this stereotypical PC. I'm sure way more of these PCs exist than Drizzt clones exist.
Only one character trait, and pretty much the only character class in most DnD editions with 1: Charisma. 2: Not seen as straight-laced, unlike paladins and most clerics. 3: Social skills. Note that sorcerers are lacking in the last department. The sorcerer just might have more luck than the ranger with a Charisma score of 8 though...
5. The arcane caster that wears a robe (or even a pointy hat). Why do they have to wear a robe? Wouldn't it be easier to cast spells in a shirt and some pants? Hell, my wife's sorceress wears shorts. I was surprised to hear that when she told me. I never thought of a PC wearing shorts before.
Mmmm... sorcereress shorts. I don't know what's up with the robe. Way too distracted to think of a decent reply.
6. The Halfling that rides around on an animals back. I actually like this concept, but still, it's probably no less common than a Drizzt clone.
Because no one has ever ridden an animal into war before, or even for long-distance travel. A halfling is too small for a horse, they might as well ride a large dog. Or a small dinosaur. DnD makes mounts suck quite a bit, in fact, and it's only a character trait if all of a sudden everyone is playing halflings as "friends to all animals".
7. The dumb Half-Orc. They are half orc. They still have another half. How come they always gotta take on the dumb half? What if the human parent was a scientific genius?
Well, you get -2 to Int (in 3.x), and until the warlord class came out*, half-orcs pretty much sucked at most Int-using classes. Rogue was about the only one they could do well. (Incidentally, there was a pretty intelligent half-orc rogue in Order of the Stick.) It's about as stereotypical as a gnome wizard with low Strength...
*I don't count Dragonlance 3e's noble class, or pretty much any martial leader-type class until Book of Nine Sword's White Raven whatever concept.
8. The completely out of place monstrous PC. If played right, this could be pretty interesting. But it's rarely ever played right. This PC is no different than a Human when they enter into a town. NPCs never seem to mind some freak of nature walking into their tavern. The militia never rounds up the abomination and burn him alive. And the adventuring party never seems to mind having this guy with them, "He's a half-fiendish Ogre that wields a gargantuan bastard sword; so what?"
Tell that to the DM who had the whole town guard throw my thri-kreen PC out of town. (Especially after I scared a homeless guy to death. Being psychic, my character actually could have killed him by staring at him, but didn't on the grounds that he wasn't evil. This was Palladium, by the way.)
9. The Gnome Illusionist. If it's a Gnome, he has to be an Illusionist. This is probably as frequent as the Drizzt clone.
Not only have I never seen this, but pretty much everyone I know who plays DnD hates gnomes due to the lame stereotypes assigned to them. Like this one!
10. Which do you see more often, a Drow Ranger with duel scimitars, or an Elven Ranger with a bow?
The latter, because drow are freaking rare on the surface. Also, that's not even a character trait. Legolas clones are only common because Legolas is so vanilla, and also because elves have good Dexterity without any kind of speed penalty. (Same with Gimli clones; it's mechanically sound, and it's barely a personality trait.) You don't see Aragorn clones more often because Aragorn has an actual personality and is also using a non-standard build. Legolas and Gimli clones have to make their own independent personalities (or not...).
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