Racy parity grid.
Can you provide an example, off the top of your head?
I disagree, I have found far more players who go the roll player extreme versus the role play extreme.
They generally play low intelligence min/maxxed barbarians or similar who choose a smarter pc that they say they always agree with and ignore every social situation. They only play the game to roll lots of dice killing everything in sight.
Yes, there are definitely a few referees out there who mistake the Viking hat for an ass hat. I attribute a lot of this to the need to 'tell a story' rather than play a game, but there are definitely a few people who are just control freaks; I'm willing to bet that the need to excessively control what happens around the gaming table is a symptom of a larger feeling of powerlessness in their lives.I've got one. . . . Sadly, some people believe that "fun" is not "fun" unless it is their definition of it.
All I'm interested in are the ways we can make campaigns work for people with divergent play styles.
Which is weird, because his "story" didn't really exist. I can understand the desire to a person who is X to do Y in a world with Z, but there was no Z. It wasn't so much that we were acting outside the bounds of the world, just outside his interpretation of what "destroy undead" meant.Yes, there are definitely a few referees out there who mistake the Viking hat for an ass hat. I attribute a lot of this to the need to 'tell a story' rather than play a game, but there are definitely a few people who are just control freaks; I'm willing to bet that the need to excessively control what happens around the gaming table is a symptom of a larger feeling of powerlessness in their lives.
Certainly, having such a heads up would be fine. Likewise, as with real history, tribal rituals were often phased out over long periods of occupation, as well as with sudden, violent oubursts.Had the referee said something at the outset along the lines of, "As a cleric or paladin of Pelor, church doctrine expects you to destroy all undead you encounter, regardless of circumstances," that would be fine, if you were then free to challenge that doctrine by your in-character actions (or change your religious affiliation). Playing out the consequences of the characters' 'heresy' could be very interesting.
Yup, my gf and I joined a game recently that seems to be shaping up to a similar situation too. Nice people, just WTF on controlling.Telling you how to run your character is right out, however.
I'm willing to bet that the need to excessively control what happens around the gaming table is a symptom of a larger feeling of powerlessness in their lives.