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Scotley's and Leif's Constables of the 14th Ward [3.5E D&D] [OOC 02]


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Um, no offense dude, but you are too old and set in your ways to try and become politically correct now... :cool:
Hark, do I hear a Pot calling a Kettle black? :D
Anyway, my political incorrectness was certainly implied in my previous message by my ignorance of the proper politically correct term, wasn't it?
 


There is no politically correct equivalent, as there is nothing politically incorrect about Thanksgiving, unless you include Pilgrims.
Guess you're technically right, but giving thanks before meals has definite religious overtones. And what about Indians, too? Oops, sorry, Native Americans.
 


A brief review of how we got where we are

Rereading the thread, starting with IC03:

The constables were given 48 hours to sort out the work at the mill after Raul's death. Something about the Brotherhood of Eleven.
http://www.enworld.org/forum/playing-game/250615-constables-14th-ward-part-3-a-11.html#post4741031

The orcs and orcrats were mostly cleaned out of the mill, with only a few escaping.
http://www.enworld.org/forum/playing-game/250615-constables-14th-ward-part-3-a-48.html#post5120020

Scripture-like passages at the mill praise someone named Thelugadam:
http://www.enworld.org/forum/playing-game/250615-constables-14th-ward-part-3-a-49.html#post5121063

Tau reports what he learned about Thelugadam:
http://www.enworld.org/forum/playing-game/250615-constables-14th-ward-part-3-a-50.html#post5131822

Raul reports his research:
http://www.enworld.org/forum/playing-game/250615-constables-14th-ward-part-3-a-51.html#post5133862

For whatever reason, the DMs chose to advance time a couple of months--perhaps street crime was bad and makes for boring role play:
http://www.enworld.org/forum/playing-game/250615-constables-14th-ward-part-3-a-52.html#post5150008

During the downtime, Alarion hears some rumors about Thornapple
http://www.enworld.org/forum/playing-game/250615-constables-14th-ward-part-3-a-52.html#post5153684

Play restarted at the start of the Festival season:
http://www.enworld.org/forum/playing-game/250615-constables-14th-ward-part-3-a-53.html#post5170601

It's a busy time for the Constables:
http://www.enworld.org/forum/playing-game/250615-constables-14th-ward-part-3-a-54.html#post5199308

Maddie complained about losing money,
http://www.enworld.org/forum/playing-game/250615-constables-14th-ward-part-3-a-56.html#post5204429

leading to the basement exploration
http://www.enworld.org/forum/playing-game/250615-constables-14th-ward-part-3-a-63.html#post5260664

finding goblins tapped into Maddie's casks from the 13th
http://www.enworld.org/forum/playing-game/250615-constables-14th-ward-part-3-a-65.html#post5274493

goblins who found their arrest interrupted by a deathclaw
http://www.enworld.org/forum/playing-game/250615-constables-14th-ward-part-3-a-66.html#post5284676

The goblins were mopping up the mess while the Constables explored the deathclaw hole....

Back to IC04 and where we were...
 
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Thanks for that run-down, Lou! You did a better job of it than I would have, which isn't saying too much, I guess. :-S Unfortunately, I can't yet give you an experience point for it. Little help here, someone, please?

[My undying DM's gratitude to Mowgli and Rhun! ;)]
 
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I reread the thread because I was confused about what our current assignments were. What exactly did the constables do with the goblins who were tapping into Maddie's casks? Did they get left with Maddie? Did they get interrogated about how, when, and who helped them?
 


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