...Wonder Woman is as powerful as Superman, or nearly so, and she has a tiara, bracers, a magic lasso, and an invisible jet. Mister Fantastic is nigh-invulnerable, and carries around a ridiculous number of items, ranging from super-costumes to underwater breathing bills to whatever else he thinks he will need.....
If I had a GM who told me my hero could not carry a utility belt or have a science lab, because it's not in genre, I would laugh in his or her face. Some Golden Age supers and some Silver Age second-stringers get away with just using their powers, without specialized equipment or martial training, but it's explicitly because they are amateur crime-fighters. They are the superhero equivalent of Nancy Drew.
fair points, even the snipped parts.
I easily agree with you about the utility belt or science lab. The science lab is where the special solution is made to stop the villain's plan, or decipher a problem.
I think the key argument on not having too much gear is to avoid having a over-loaded pack mule of a PC. In theory, the PC has some general purpose stuff, and the special purpose item he brought for the mission. Rather than every special purpose item he's ever used or had associated with his action figure.
Bearing in mind, some of that special equipment was driven by the toy industry to provide reasons for alternate sculpts of action figures with special equipment, so they could sell the same character to a kid.
And I think Mr. Gadget (made up hero who uses lots of gadgets) is by nature, excluded from my concept of "limited" inventory. He's supposed to have a lot of tricks, like batman.
Reed Richards, Tony Stark, and Forge, on the other hand, maybe not.
Reed Richard's power is rubber-man. They also made him a genius, but he was that before he got his power. He justifies going back to the lab to whip up a solution to then deploy against the enemy. Or re-purposing materials into something techy and useful. The same with Iron Man and Forge.
They shouldn't be carrying a million devices to solve a million problems. The nature of their abilities lets them use local resources and a few items they do carrry to create a fantastic solution.
Wonderwoman's 5 or 6 items (and the jet isn't an item she carrries, let alone uses all the time) are things she wears/part of her costume.
a super hero should not need a backpack to carry all their "just in case" gear. A DM should not need to enforce encumbrance rules on the PCs as a matter of general practice.
That doesn't mean the heroes don't have really cool, compact gadgets on their utility belt or as part of their costume.
Like batman, their costume should act like armor, if they're not naturally impervious to mundane harm.
In theory, batman armor (being custom made and fitted) will work better, be easier to move in than soldier armor. Seriously, the crap we hand out to our soldiers is NOT the best we can do. Its the best we're willing to spend en masse. Which is not the same as what an individual would spend on themselves.
So hopefully better stated, a super hero should have "right" equipment as befits their character and need. As opposed to being Mr. Suitcase.