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Tidally locked campaign world

Well, there are myths about such things, but as to whether or not they are true or not....;)

Right, so...a hot Jupiter for "day" timekeeping. A small moon for a lunar month. Slight seasons (noticible but not drastic - a 10 degree Centigrad, maybe, between "summer" and "winter") thanks to a slightly eliptical orbit. This would also give the planet an observable year for the inhabitants.

Then there is the aurora...have the magnetic poles = light/darkside poles and the dark side gains a nice nightime effect. In fact, the hot jupiter would cause a daily disruption in the aurora.
 

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As to fantasy-genre inspiration, you might check out:

Jack of Shadows (1971) short novel by Roger Zelazny (inspiration, methinks, for the original D&D Thief)

White Dwarf (1995) TV movie

There is also the SciFi Novel "The Long Afternoon of the Earth" by Brian Aldiss. The light side is a one huge rain forest while the dark side is a cold wasteland.

And "Jack of Shadows" i'm sure inspired more than just the thief class, that book is practically a D&D adventure in itself.
 

Then there is the aurora...have the magnetic poles = light/darkside poles and the dark side gains a nice nightime effect. In fact, the hot jupiter would cause a daily disruption in the aurora.


Ok, i got lost in the astro-physics somewhere, most likely at the beginning, but what i wondered some where early on in the reading of this thread is . . .

what if there was a planetary body that circled the planet on an equatorial basis that reflected light from the stellar body for 12 hours per day giving a minor glow that differentiated one day from the next. Next I was wondering if it had an axis that spun on the equatorial, instead of the polar axis giving a rotation that the use of the stars could be used as a time keeper for a more yearly basis?

does this make sense?
 

Hi =) i read this forum for a long time, but now i found this topic so interesting i had to reply.


Why not make it a system identical to our Earth. And make the Moon go round and round.

Following a great cataclysm the bigger planet became inhospitable, and the gods transfered their resprective races to the orbiting moon. The magic made it hospitable, but the smaller area makes it crowded -> what leads to conflicts.

You have the light side, and the dark side. You have a 24 hour period defined by circling around the "Old Terra".

When the "Terran" eclipse happens, the "dark" races overwhelme the light side.

You can even adventure to the Old Terra to find major artifacts...
 

re: seasons

Another solution for seasons might be to just let the primary star pulsate, alternately brighter and dimmer over a period of many orbits. I'm not sure just what magnitude of pulsation would be necessary, or if it's realistic, though.

Another possibility is to use extreme sunspot activity to cool the sun on a cycle. So "winter" occurs during the "Mottled Sun", and "Summer" occurs during the "Bright Sun" or something. Again, I'm not sure what degree of surface activity would be required to actually pull this off in a "realistic" fashion, though.

For a more fantastickal solution (screw astrophysics!), make the star itself actually have a summer phase and a winter phase: it's a weird object that taps cyclically into the Planes of Fire and Frost. Thus, the summer sun is actually a big ball of fire, but it trasforms over the year into a big ball of ice, and back again to complete the year.

And for a more oddball semi-fantastickal/astrophysical solution, let the primary sun be actually be a binary system orbiting each other in some dimension perpendicular to reality. From the vantage point of the planet, the sun looks to tranform from one state to another, but in "reality" the two sun-like "planar motes"-- one hot, one cold-- are simply growing nearer and farther in some non-spacelike dimension. Their relative energy contributions to the "sun" vary over the year, resulting in a body that grows alternate hotter and cooler, thus causing the seasons.
 

a thought on sunspot activity:

IIRC, the sunspots are on an 11 year cycle, which strangely so is El Nino. Corolation maybe?
 

Maybe the star revolves every day, and it has a light side and less-bright side. Maybe part of the star is roiled by a titanic storm, which has partially suppressed whatever fusion/magical reactions are necessary to create light.
 

RE: @ Scott DeWar

It makes sense, but it would be a rather fast moving moon and I am not sure I am comfortable with it.

RE: @ Coce05

It's not a bad idea, but it is not what I am going for.

RE @ the_orc_within & RangerWickett

I can see an unevening buring sun...granted, an eliptical orbit would make it look like the sun is shrinking for half the year and growing the other half of the year. Nothing fancier would be needed. I dunno about having the sun pulsate on a daily regimine...
 

I like the concept. With a world like this, much of what gets relegated to the planes in the standard setting can just be different parts of the world. Plus as a setting it seems you could have the inhabitable part be the "twilight" ring (which has a cool aesthetic itself) and it isn't far from that ring to hit deep cold/dark or scorching hot.

Depending on how hot and cold you want to make the various sides, you can make the players use more of the endurance skills/ endure spells than is typical for a game.

Here's somethings to consider (depends how extreme you make the sides but I think you could make them VERY extreme plausibly):

  • Glaciers from the cold side might intrude into the twilight zone
  • Molten rock might intrude from the hot to the cold (I think the glaciers are more plausible but you could make the molten rock work; maybe it's tied into fire elementals somehow).
  • There might be long standing tensions leading to repeated invasions between the various zones. Maybe the temperate zone is something of a wasteland or battle zone where hot and cold forces meet.
  • If you like planar creatures, look for ways to map them to places in the world.
  • If you want to make use of lots of different places in the world (it's a setting begging to be traveled and have its corners visited :)), think about creating methods to travel around: portals, flying fortresses/cities, whatever. Some way to move thousands of miles so the players can see all the cool stuff you make up.
  • You no doubt already thought of this but the twilight ring should be the same all around the ring. That is, unlike earth where the equator is hotter than the poles, every place on a ring will get the same sunlight.
  • The sun will be very low on the horizon in the twilight or near zone. You could put your people farther into the sunlit region but you could also have the plants face their leaves to the sun. The solar energy hitting the ground in the twilight zone is low due to the very low angle of incidence but if something is facing the sun like a wall or a broad leaf, it is getting a lot of light, attenuated by the atmosphere but you can adjust or ignore that.
  • The twilight zone for an earth like atmosphere will have very reddish light but for things that evolved in such a zone, they would most likely have adjusted their perceived sprectruum and would likely perceive things much as we do. That is, if you don't like the aesthetic of everything looking reddish here, don't make it reddish and wave your hands at "perceived spectrum" :)
  • Sunward ("north") might be toward the sun and south away, or vice versa if you want northern hemisphere bias.
Anyway, just some thoughts. I've toyed with doing a world like this myself and may yet do one. It's fun.

My current world is a disc world with the sun orbiting just outside the disc. It turns out that that arrangement also results in regions of the world that are always very hot, somtimes very hot, usually very cold, temperate, and so on. I don't have the full range of planar-type creatures and my setting is somewhat Norse-influenced so for me you can find giants, cold and hot elementals in the more extreme regions.

I like a setting where the creatures feel right for each area rather than a setting like the D&D standard one where each creature type gets its own "room". Shadow creatures are in the shadow room, fire creatures on the fire room, err, plane, etc.
 
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Great ideas - some of which I've already been considering.
  • I like the concept in mythology that many of these supernatural realms are places that can actually be visited (like the Oddessy) rather than the typical D&Dism of the planes. So ressurrecting someone may require going to the land of the dead and retrieving the newly dead soul, or things like that.
  • North would probably towards the cold side and south towards the warm.
  • Temperature differences in the twilight realms would vary more from weather systems. For instance, I'm looking at the "homeland" of the elves being warmer than the fjords of the dwarves due to the elves having their islands in a shallow sea (catches and retains heat).
  • I'm still working on races..."dark" versions (drow, duergar, etc are from the dark side, "normal" races are from the light side). Elves currently have their first empire and dwarves are naval. There will be "viking" dwarves. There may be "roman" dwarves.
 
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