247 sessions, 15 years!

First: thanks, Piratecat, both for the kind words about the campaign, and for being such an integral part of it for so many years.

I started playing in Piratecat's Defenders of Daybreak 2E campaign back in 1993. After a couple of years, I though it might be fun to try it myself, but holy cow, was I nervous about it. I'd never tried to run a long-term campaign before, and had absolutely no idea what I was doing. I copied shamelessly from Piratecat in terms of plots, mood, quests, etc. (and come to think of it, I still do, though eventually we reached a sort of "parallel evolution" in places.)

Now it's 15 years later and we're coming near to the end of the campaign. I feel like the six-fingered man -- when it's over, what will I do? My current plan is to *not* run another game right away, but instead finish out the Story Hour for this one. I may even go back to the earlier parts of the Story and "novelize" them, since they were never meant to be read by others, and make for a pretty lousy entree to the rest of the tale. When I've done some amount of writing that seems right to me, I'll start plotting out a new 4E campaign, but that's still a long way off, and hard to think about right now.

As for how I've managed to make a successful campaign that's lasted so long, there's a fairly simple two-word answer: great players. They put up with an awful lot from me, and yet they've never stopped providing me wonderful characterizations, surprising ideas, emotional role-playing, and countless hours of laughter among friends. We're all friends outside the game, and have been for a decade or more -- in some cases much more. Thanks to my players, I've never lacked for the emotional energy needed to stick with a single enormous story to the very end. (Though, as a side-effect, just uttering the words "the very end" puts a lump in my throat.)

Also, and this is no exaggeration, the Story Hour itself, and all of the readers thereof, have proven a huge boon, for many reasons. Knowing I have dozens of lurking "fans" is good motivation to keep things at a high quality. Having a written record of everything that's happened helps me avoid plot holes and contradictions. (And let's face it, after all the work reader StevenAC has put into making beautiful .pdf's of the Story Hour, there's no WAY I'm not going to finish it!) And finally, I love to write, and the Story Hour makes sure I always have something to write about.

So, to my players and readers all: thank you so much! D&D, like so much that's worthwhile in life, is quintessentially a group effort.

-Sagiro
 

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I'm not allowed to give Sagiro XP again, unfortunately, otherwise I would but CONGRATULATIONS to him for an incredible GMing achievement!

I'm not posting on ENworld so much now but Story Hours are one thing I'll always come back to. Sagiro's is THE story hour for me - amazing moments (the fight against the Cleaners being my favourite), wonderful characters (Everyone Loves Dranko!) and a great mix of humour and heart-rending tragedy. It's like a book or a film, but BETTER, because you know so it was created because a bunch of people got together and just decided to have as much fun as possible over and over again.
 

Cool, I'll have to give this a read.

I think the longest campaign I've ever ran was about three years from 1st - 24th level. Can't say how many sessions but I'd guess it would be around 78 since we play every two weeks for eight hours.
 

This got me thinking about the group that I DM...

We've been playing since Jan '90...(1st ed) with the same core 4 players... I've had as many as 9 at the table, usually run the game with 5 or 6 over the years.

We play weekly, getting on average 48 games a year... 4 hours a week.

That's roughly 4032 hours of gaming... or 168 straight 24 hour days in almost 21 years.

We've played through 4 full campaigns... each lasting about 5 years... although, the 3.x campaigns have been a bit shorter... the last I ran up to Level 22-24... which was way, WAY too high for my liking... but the players begged...

We started the last campaign about 2 1/2 years back and we just hit 15th level... I'd say we are averaging about 2 encounters a session, each lasting about an hour or so... Although, we have had the EPIC encounters which have lasted a few weeks... so that's about 2K encounters over the years...

These guys are my best friends... Thanks to the main 4, Doug, Scott, Scottie, and Carlos. My other players over the years are and have been, Troy, Opie, Justin, Kim, Laura (wife), Jay, Joanna, Jeff, Bob, Matt, John (and recently his son Cameron), Jon, another John (my brother in law), and at least 10 others who gave it a go... and to Evan, who has just started in our new group with one full session under his belt. I hope he brings back my PHB I lent him last week...

Fun to share this...

Aluvial
 

It's an honor and a priviledge to play in this game. And while Aravis, Kibbi and I grumble about being caught in an "evil arms race" between PKitty and Sagiro, I wouldn't have it any other way. Watching the two of them inspire each other is magnificent and scary. Mostly scary.

Thanks, Sagiro. I couldn't ask for a better DM or friend.
 

It's an honor and a priviledge to play in this game. And while Aravis, Kibbi and I grumble about being caught in an "evil arms race" between PKitty and Sagiro, I wouldn't have it any other way. Watching the two of them inspire each other is magnificent and scary. Mostly scary.

Thanks, Sagiro. I couldn't ask for a better DM or friend.

*sniff* That's so sweet!


Hold me.
 



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