Swedish Chef
Adventurer
It's certainly your game, but that's most definitely not RAW. Per the SRD:
You are correct. I misspoke when I typed that in. We had actually clarified that rule as well about 3 sessions ago. I'm afraid I was suffering from C.R.A.F.T. when I typed that!

From what I have read on this thread, the consensus appears to be the following:
1) My interpretation of the rules is correct, and a scout at low levels suffers from "lack of ability" by design, so to speak.
2) There are ways around this, even at relatively low level, provided you have the correct feats or access to the correct spells.
3) As the scout gets higher in level and has access to more feats and magic items, he will become quite the combat force. He just needs to be a bit patient.
I should note that the player's younger sister is playing the party sorcerer. Unfortunately for him, she's playing a pyromancer type of character - almost all her spells are fire based! He's in for a bit of a rough time getting access to the appropriate spells!

I played a couple of years ago, taking a break from DM duty for a while. I chose to play a ranger specializing in bow, aiming for Order of the Bow Initiate (although the revamped version in 3.5 was a bit nerfed from the 3.0 version, IMO). I ran into the same sort of problems. Until about 5th level, I was as dangerous to my own party as I was to the enemy when firing into melee. Around 5th level that started to balance out (especially with the Precise Shot feat). Once I hit about 10th level or so (I don't remember the exact level), and I had Rapid Shot, Precise Shot and Manyshot, I was doing average damage that equaled the party Barbarian! And since I usually set up 60 or 70 feet away from melee, I was rarely hit in return (the odd enemy spellcaster was still an issue, but not much).
Part of the issue here is that the player is the son of one of the other players. He has grown up in the video game age. WoW and other games give you so much so fast that your character is a force almost from the start. For the rest of the group, we started with AD&D or OD&D, so we're used to waiting for our power levels to increase. We don't look down on the player in question. We're simply using this as a means of teaching the game to the next generation. I encourage him to question the rules, as sometimes a fresh set of eyes will find issues that us grognards may overlook or take for granted! And how better to learn a game than to read and question the rules for the game?

Anyway, thanks for everyone's input. I look forward to any more points of interest, and I'm sure we'll be back for more advice as time goes on!
