Applying the template...
Fiend Knight Captain, 4th-level Human Fighter
Medium Outsider (Native)
Hit Dice: 4d10+12 (34 hp)
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 12 (+2 Dex), touch 10, flat-footed 12
Base Attack/Grapple: +4/+7
Attack: Weapon +9 melee (xdx+5) or weapon +6 ranged (xdx)
Full Attack: Weapon +9 (xdx+5) or weapon +6 ranged (xdx)
Space/Reach: 5 ft./5 ft.
Special Attacks: Unholy armaments (+1)
Special Qualities: Darkvision 60 ft., immunity to mind-affecting spells and abilities, resistance to fire 5
Saves: Fort +7, Ref +3, Will +0
Abilities: Str 20, Dex 15, Con 16, Int 12, Wis 8, Cha 16
Skills: 21 ranks (Intimidate +4)
Feats: 2 plus 3 fighter bonus feats and 1 human bonus feat
Environment: x
Organization: x
Challenge Rating: 4+x
Treasure: x
Alignment: Any evil
Advancement: By character class
Level Adjustment: +0+x
Beginning ability scores: Str 15, Dex 13, Con 14, Int 10, Wis 8, Cha 12
Str boosted at 4th level
Fiend Knight Colonel, 8th-level Human Fighter
Medium Outsider (Native)
Hit Dice: 8d10+24 (68 hp)
Initiative: +3
Speed: 30 ft. (6 squares)
Armor Class: 13 (+3 Dex), touch 10, flat-footed 13
Base Attack/Grapple: +8/+13
Attack: Weapon +13 melee (xdx+5) or weapon +11 ranged (xdx)
Full Attack: Weapon +13/+8 melee (xdx+5) or weapon +11/+6 ranged (xdx)
Space/Reach: 5 ft./5 ft.
Special Attacks: Unholy armaments (+2)
Special Qualities: Darkvision 60 ft., immunity to mind-affecting spells and abilities, resistance to fire 10
Saves: Fort +8, Ref +5, Will +1
Abilities: Str 20, Dex 16, Con 16, Int 12, Wis 8, Cha 14
Skills: 33 ranks (Intimidate +4)
Feats: 3 plus 5 fighter bonus feats and 1 human bonus feat
Environment: x
Organization: x
Challenge Rating: 8+x
Treasure: x
Alignment: Any evil
Advancement: By character class
Level Adjustment: +0+x
Beginning ability scores: Str 15, Dex 13, Con 14, Int 10, Wis 8, Cha 12
Str boosted at 4th level
Dex boosted at 8th level
Fiend Knight General, 12th-level Human Fighter
Medium Outsider (Native)
Hit Dice: 12d10+36 (102 hp)
Initiative: +3
Speed: 30 ft. (6 squares)
Armor Class: 13 (+3 Dex), touch 10, flat-footed 13
Base Attack/Grapple: +12/+17
Attack: Weapon +17 melee (xdx+5) or weapon +15 ranged (xdx)
Full Attack: Weapon +17/+12/+7 melee (xdx+5) or weapon +15/+10/+5 ranged (xdx)
Space/Reach: 5 ft./5 ft.
Special Attacks: Unholy armaments (+2 unholy)
Special Qualities: Darkvision 60 ft., immunity to mind-affecting spells and abilities, resistance to fire 15
Saves: Fort +11, Ref +7, Will +3
Abilities: Str 21, Dex 16, Con 16, Int 12, Wis 8, Cha 16
Skills: 45 ranks (Intimidate +4)
Feats: 5 plus 7 fighter bonus feats and 1 human bonus feat
Environment: x
Organization: x
Challenge Rating: 12+x
Treasure: x
Alignment: Any evil
Advancement: By character class
Level Adjustment: +0+x
Beginning ability scores: Str 15, Dex 13, Con 14, Int 10, Wis 8, Cha 12
Str boosted at 4th level
Dex boosted at 8th level
Str boosted at 12th level
Fiend Knight Marshal, 16th-level Human Fighter
Medium Outsider (Native)
Hit Dice: 16d10+64 (152 hp)
Initiative: +3
Speed: 30 ft. (6 squares)
Armor Class: 13 (+3 Dex), touch 10, flat-footed 13
Base Attack/Grapple: +16/+22
Attack: Weapon +22 melee (xdx+6) or weapon +19 ranged (xdx)
Full Attack: Weapon +22/+17/+12/+7 melee (xdx+6) or weapon +19/+14/+9/+4 ranged (xdx)
Space/Reach: 5 ft./5 ft.
Special Attacks: Unholy armaments (+3 unholy wounding)
Special Qualities: Darkvision 60 ft., immunity to mind-affecting spells and abilities, resistance to fire 20
Saves: Fort +13, Ref +8, Will +4
Abilities: Str 22, Dex 16, Con 16, Int 12, Wis 8, Cha 16
Skills: 57 ranks (Intimidate +4)
Feats: 6 plus 9 fighter bonus feats and 1 human bonus feat
Environment: x
Organization: x
Challenge Rating: 16+x
Treasure: x
Alignment: Any evil
Advancement: By character class
Level Adjustment: +0+x
Beginning ability scores: Str 15, Dex 13, Con 14, Int 10, Wis 8, Cha 12
Str boosted at 4th level
Dex boosted at 8th level
Str boosted at 12th level
Str boosted at 16th level