Converting Greyhawk monsters

It works, but it doesn't really charm me. Can we come up with anything better?

Baatezu Blade? Devilstrike? Unholy Armaments? Blasphemous Puissance?

Not much bothered which.

Nor I.

EDIT: After thinking it over, I prefer the Dynamic approach to the fixed one, since I imagine the more powerful Knights might have a more fearsome air about them. However, I'd not be that bothered if you want to go the other way.

OTOH, the better ones probably have more ranks in the skill. ;)
 

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Well, for the reasons stated above, I do prefer the static bonus. Just makes more sense for skills to work that way. But I also suppose it's not a biggie.
 


I think they're ready. How many do we want to do? I'd like at least 2: 4th level fighter and 11th (or higher) level marshall/general/whatever it's called. But I could go for more steps, too.
 




That'll work. Here are samples...

4th-level Human Fighter
Medium Humanoid
Hit Dice: 4d10+8 (30 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 11 (+1 Dex), touch 10, flat-footed 11
Base Attack/Grapple: +4/+7
Attack: Weapon +7 melee (xdx+3) or weapon +5 ranged (xdx)
Full Attack: Weapon +7 (xdx+3) or weapon +5 ranged (xdx)
Space/Reach: 5 ft./5 ft.
Special Attacks: x
Special Qualities: x
Saves: Fort +6, Ref +2, Will +0
Abilities: Str 16, Dex 13, Con 14, Int 10, Wis 8, Cha 12
Skills: 21 ranks
Feats: 2 plus 3 fighter bonus feats and 1 human bonus feat
Environment: x
Organization: x
Challenge Rating: 4
Treasure: x
Alignment: Any evil
Advancement: By character class
Level Adjustment: +0

Beginning ability scores: Str 15, Dex 13, Con 14, Int 10, Wis 8, Cha 12
Str boosted at 4th level


13th-level Human Fighter
Medium Humanoid
Hit Dice: 13d10+x (x hp)
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 12 (+2 Dex), touch 10, flat-footed 12
Base Attack/Grapple: +13/+16
Attack: Weapon +16 melee (xdx+3) or weapon +15 ranged (xdx)
Full Attack: Weapon +16/+11/+6 melee (xdx+3) or weapon +15/+10/+5 ranged (xdx)
Space/Reach: 5 ft./5 ft.
Special Attacks: x
Special Qualities: x
Saves: Fort +10, Ref +6, Will +3
Abilities: Str 17, Dex 14, Con 14, Int 10, Wis 8, Cha 12
Skills: 48 ranks
Feats: 5 plus 7 fighter bonus feats and 1 human bonus feat
Environment: x
Organization: x
Challenge Rating: 13
Treasure: x
Alignment: Any evil
Advancement: By character class
Level Adjustment: +0

Beginning ability scores: Str 15, Dex 13, Con 14, Int 10, Wis 8, Cha 12
Str boosted at 4th level
Dex boosted at 8th level
Str boosted at 12th level
 


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