That'll work. Here are samples...
4th-level Human Fighter
Medium Humanoid
Hit Dice: 4d10+8 (30 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 11 (+1 Dex), touch 10, flat-footed 11
Base Attack/Grapple: +4/+7
Attack: Weapon +7 melee (xdx+3) or weapon +5 ranged (xdx)
Full Attack: Weapon +7 (xdx+3) or weapon +5 ranged (xdx)
Space/Reach: 5 ft./5 ft.
Special Attacks: x
Special Qualities: x
Saves: Fort +6, Ref +2, Will +0
Abilities: Str 16, Dex 13, Con 14, Int 10, Wis 8, Cha 12
Skills: 21 ranks
Feats: 2 plus 3 fighter bonus feats and 1 human bonus feat
Environment: x
Organization: x
Challenge Rating: 4
Treasure: x
Alignment: Any evil
Advancement: By character class
Level Adjustment: +0
Beginning ability scores: Str 15, Dex 13, Con 14, Int 10, Wis 8, Cha 12
Str boosted at 4th level
13th-level Human Fighter
Medium Humanoid
Hit Dice: 13d10+x (x hp)
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 12 (+2 Dex), touch 10, flat-footed 12
Base Attack/Grapple: +13/+16
Attack: Weapon +16 melee (xdx+3) or weapon +15 ranged (xdx)
Full Attack: Weapon +16/+11/+6 melee (xdx+3) or weapon +15/+10/+5 ranged (xdx)
Space/Reach: 5 ft./5 ft.
Special Attacks: x
Special Qualities: x
Saves: Fort +10, Ref +6, Will +3
Abilities: Str 17, Dex 14, Con 14, Int 10, Wis 8, Cha 12
Skills: 48 ranks
Feats: 5 plus 7 fighter bonus feats and 1 human bonus feat
Environment: x
Organization: x
Challenge Rating: 13
Treasure: x
Alignment: Any evil
Advancement: By character class
Level Adjustment: +0
Beginning ability scores: Str 15, Dex 13, Con 14, Int 10, Wis 8, Cha 12
Str boosted at 4th level
Dex boosted at 8th level
Str boosted at 12th level