Maybe it's the lack of sleep talking but I think it's time to drop the banhammer on 5E threads. They're nothing but PA edition warring.
No doubt, but we've already got RPGs with collectable-card elements (Gamma World, and the new Fortune Cards for D&D). Suddenly, it looks a whole lot more likely we'll see a much greater emphasis on this with any new edition.
If I were Hasbro, I'd reduce WotC's d&d department down to a skeleton crew, which could churn out a small trickle of new products, while re-releasing all the old products(in pdf or print on demand) as a sign of good faith. Then after a few years and a much needed break, they could hire a bunch of old/new guys to make a long awaited 5th edition, which would debut in 2018. More than likely however, the new edition is slowly being worked on for a 2014 40th anniversary date.
In light of recent events, one wonders what is going to happen to the content of the possibly canceled (or omitted) 4E 2011 titles. In particular, the following titles advertised at Gencon 2010 but which are conspicuously absent from amazon.com or WotC's own online catalog:
(removed or omitted from amazon.com)
- Champions of the Heroic Tier
- Hero Builder's Handbook
(rumored to be removed or absent from WotC's own online catalog)
- Class Compendium: Heroes of Sword and Spell
- Mordenkainen's Magnificent Emporium
The above titles appear to be crunch heavy rules stuff, both from the DM and players' side.
From a conspiratorial perspective, one could suggest that the content of these shelved/cancelled 2011 4E books, could be rewritten as rules for a 5E D&D.![]()
I do have a problem with the Fortune Cards. But that's a problem with one specific product, and not with 4e as a whole. My post from the morning reflects my fears of where that might lead with any new edition.
I believe some of those are not really cancelled, but delayed.
So my advice to WotC would be, quite simply: Communicate with your customers! You don't have to tell us your inner corporate secrets, what you have in store for us etc, but just let us know what is going on. It would go a long way towards fostering goodwill between fans and the company. I mean, take one from Paizo.![]()
I doubt that fortune cards will prove that much of a success.Gamma World. And the new Fortune Cards.
That actually sounds very good.2) A class (or classes) which doesn't have individual levels for its powers. They may well have a "power cascade" mechanic, where if you use a power of a given type, you may also use any other powers you have of the same type. (The initial class may be some sort of Elementalist or Wu Jen, so that the cascades can be easily understood, such as the Fire Cascade...)
That would be a nightmare to balance, so rather unlikely.3) Possibly a class that can take on any of the four roles, depending on the powers you choose. To maintain niche protection, the class would of course work better if you stick pretty solidly within a single role.
Yeah, I actually think that all the points you listed off are actually a good idea to implement for 5th edition, without being cynical myself. And should randomised booster packs and minis become necessary, then it's because it proved to be a success, which then it's entirely the fault of the players... which then also simply means that tastes have changed over the decades, and people like you and me aren't part of these groups. It would suck for us, but oh well, not everybody can win.Then, I'd expect 5e to take a format similar to Gamma World:
- A boxed set, rather than hardbacks.
- A simplified ruleset, again as in Gamma World.
- They may or may not ditch classes. The advantage of doing so is that they'd only need one deck of power cards, rather than several. On the other hand, keeping classes allows them to offer only 4 in the starter box, with available as DDI exclusives.
- A level-based system, where level controls the number of powers you have. However, the powers themselves don't have levels (instead, using the cascading effects of point #2 above). This allows them to sell a single deck of powers used at all levels. (Otherwise, you could open a booster and get only epic-level powers that you can't use for months!)
- A starter deck of power cards, with more available in random boosters (or virtual random boosters on the DDI). Naturally, there would be Common, Uncommon and Rare cards, with the starter deck containing only commons. It's even very possible that the physical and virtual decks will have limited overlap (and possibly with the best cascades only available if you combine powers from both).
- Tie-in between the collectable power cards and the DDI - each card has a code used to unlock the power in the DDI.
- More flexible retraining rules, allowing players to essentially switch out their entire deck between sessions if desired. (Or... they could allow players to have a deck of any size, but have their level limit the number of cards they can hold in a hand at a time. Then, with each encounter, players can redraw from the deck. Hmm...)
Some good news for the DMs: I would expect monsters to not be heavily randomised. Instead, I'd expect to see a single Monster Manual/Monster Vault containing lots of monsters, with more regularly appearing. Mostly, this is because they need DMs to keep running lots of games, to keep players playing (and buying). That said, I can see them being tempted to do either random minis or random tokens, possibly with some monsters only being available in the boosters.
It's worth noting that I didn't sleep very well, and am feeling extremely cynical today. Hopefully, none of the above will prove at all accurate.![]()