Is it time for 5E?

I'm playing 5e... it's pronounced "Pathfinder." :)

I don't consider Pathfinder 3.75, 4e or 5e.

Then again, my ideal is for 5e to be like Savage Worlds or True20 Revised, but I'd settle for d20Modern or Grim Tales as the base with
a) No level Drain
b) Ability score reduction gives penalty to appropriate rolls rather than reduce the score itself
c) True20 Conviction/M&M Hero Points and their uses
d) True20/M&M Damage Save (gets rid of hit points and escalating Armor Class)
e) M&M Complications
f) Psychic's Handbook (Green Ronin) system for mental powers
g) Elements of Magic: Mystic Earth (EN Publishing) for magic
h) Blood and Fist (RPGObjects) for Martial Arts
i) Magic Item Creation as per Artificer's Handbook (Mystic Eye Games)
j) Revision of the Grapple rules
k) Smart and Agility Tricks as in Savage Worlds
l) 4e Saves as Defenses
m) 4e single save progression for all classes
n) 4e Heroic Tier Multiclassing based on feats
o) 4e Disease Track
p) Add incantations/rituals
q) Revise many of the class abilities
r) Advanced Classes use Talent Trees
s) d20 Modern Foe Factory (Adamant Entertainment) NPC design
 
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Not yet.

The Old School/3E-Pathfinder/4E War is still raging, but it has a ways to go before it can reduce D&D to a completely barren and lifeless battlefield, with the three sides divided into armed camps that refuse to step outside their boundaries, accept any outsiders, or show anything but the bloody sword to those who will not bow before their idols of Gygax, Paizo, or Mearls.

Adding a 5E would dilute the conflict and shake things up--it might even bring about the possibility of peace. And that can not be allowed if we are to destroy D&D once and for all. ;)
 

Not yet.

The Old School/3E-Pathfinder/4E War is still raging, but it has a ways to go before it can reduce D&D to a completely barren and lifeless battlefield, with the three sides divided into armed camps that refuse to step outside their boundaries, accept any outsiders, or show anything but the bloody sword to those who will not bow before their idols of Gygax, Paizo, or Mearls.

Adding a 5E would dilute the conflict and shake things up--it might even bring about the possibility of peace. And that can not be allowed if we are to destroy D&D once and for all. ;)

Do ya think we could drum up some investement for a console RTS based on it "Geeks of War"
 

My prognosticatons are only good for about nine months or so. The goat entrails from previously airborne goats make for some fine components.
 

If I were Hasbro, I'd reduce WotC's d&d department down to a skeleton crew, which could churn out a small trickle of new products, while re-releasing all the old products(in pdf or print on demand) as a sign of good faith. Then after a few years and a much needed break, they could hire a bunch of old/new guys to make a long awaited 5th edition, which would debut in 2018. More than likely however, the new edition is slowly being worked on for a 2014 40th anniversary date.
 

The 4th Edition of the rules was announced, then released. And whether you love it, hate it, or have never even played it, you cannot deny that it has been a success.

(...)

Thoughts?
I think you should be thinking about taking it on the road or something. You're one hilarious guy! :lol:
 

They need at least one rule-variant in any later product, just like set defense scores from Star Wars Saga Edition and Tome of Battle-maneuvers were for 4th edition.

So far, I haven't seen anything in Essentials that is that "revolutionary" or "evolutionary" apart from regular 4th edition.

Gamma World. And the new Fortune Cards.

To maximise profits, I would expect WotC to want any 5e to synergise the DDI with collectable cards. Fortune Cards are a start, but they'd almost certainly do better to get the power cards themselves into a collectable format.

So, in the next little while, I might well expect to see them do the following:

1) Ramp up the amount of DDI-exclusive material. There's already some (new feats and new powers in Dragon), but I'd expect to at least one entirely new class that appears only on the DDI, and never makes it to print. Said class may well be a slightly better variant of an existing class.

2) A class (or classes) which doesn't have individual levels for its powers. They may well have a "power cascade" mechanic, where if you use a power of a given type, you may also use any other powers you have of the same type. (The initial class may be some sort of Elementalist or Wu Jen, so that the cascades can be easily understood, such as the Fire Cascade...)

3) Possibly a class that can take on any of the four roles, depending on the powers you choose. To maintain niche protection, the class would of course work better if you stick pretty solidly within a single role.

Then, I'd expect 5e to take a format similar to Gamma World:

- A boxed set, rather than hardbacks.

- A simplified ruleset, again as in Gamma World.

- They may or may not ditch classes. The advantage of doing so is that they'd only need one deck of power cards, rather than several. On the other hand, keeping classes allows them to offer only 4 in the starter box, with available as DDI exclusives.

- A level-based system, where level controls the number of powers you have. However, the powers themselves don't have levels (instead, using the cascading effects of point #2 above). This allows them to sell a single deck of powers used at all levels. (Otherwise, you could open a booster and get only epic-level powers that you can't use for months!)

- A starter deck of power cards, with more available in random boosters (or virtual random boosters on the DDI). Naturally, there would be Common, Uncommon and Rare cards, with the starter deck containing only commons. It's even very possible that the physical and virtual decks will have limited overlap (and possibly with the best cascades only available if you combine powers from both).

- Tie-in between the collectable power cards and the DDI - each card has a code used to unlock the power in the DDI.

- More flexible retraining rules, allowing players to essentially switch out their entire deck between sessions if desired. (Or... they could allow players to have a deck of any size, but have their level limit the number of cards they can hold in a hand at a time. Then, with each encounter, players can redraw from the deck. Hmm...)

Some good news for the DMs: I would expect monsters to not be heavily randomised. Instead, I'd expect to see a single Monster Manual/Monster Vault containing lots of monsters, with more regularly appearing. Mostly, this is because they need DMs to keep running lots of games, to keep players playing (and buying). That said, I can see them being tempted to do either random minis or random tokens, possibly with some monsters only being available in the boosters.

It's worth noting that I didn't sleep very well, and am feeling extremely cynical today. Hopefully, none of the above will prove at all accurate. :)
 

It's worth noting that I didn't sleep very well, and am feeling extremely cynical today. Hopefully, none of the above will prove at all accurate. :)
MtG as the next D&D edition has been a very old fear, but an unrealistic one... Whenever 5e comes out, it will be a roleplaying game, not a collectible card game.

As many others, I do think it's too soon for 5e. Plus, I'm not even sure there will be a 5e at all : it may as well be more and more a matter of constant evolution/fixes. Especially with the increasing importance of e-readers.

When there will be color nook or kindle, there won't be any new edition for many years. Just patches, and subscriptions...
 

MtG as the next D&D edition has been a very old fear, but an unrealistic one... Whenever 5e comes out, it will be a roleplaying game, not a collectible card game.

No doubt, but we've already got RPGs with collectable-card elements (Gamma World, and the new Fortune Cards for D&D). Suddenly, it looks a whole lot more likely we'll see a much greater emphasis on this with any new edition.

Plus, I'm not even sure there will be a 5e at all : it may as well be more and more a matter of constant evolution/fixes.

Every time WotC put out a new version, they get a massive bump in their sales, when everyone goes out and buys a new PHB/DMG/MM (or equivalents). That pretty much guarantees that there will be a 5e.

(And I'm also pretty sure the 5e will be notably different from 4e, rather than just an "Essentials II", because simply incorporating the fixes will give decreasing returns with each iteration.)
 

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