I appreciate the way they are introducing these new races. It does not clutter the ecology of the universe, it's a metamorphosis, and as such makes the races easy to introduce to a campaign. I hope they come up with more in the same vein, Humans, but with a twist. This makes playing them a little easier too, without having to figure out, culturally how a wilden or shardmind would behave. Vistani and the like could have been written the same way.
The Shade mechanics are rather disappointing to me. I would have given them a minor action encounter power like Shadow Bolt (akin to darkfire), that maybe weakens the target, or makes them vulnerable all 2/5/8, or blinds them, or some other shadowy effect. They currently have nothing with significant combat application other than -1 surge. I think that's really bad (compared to say what a dragonborn gets, a breath weapon, +1 attack while bloodied, +Con to surge value). I realize for instance the Shade Warlock in compensation can traverse an open courtyard without being seen, but this is 4e! All characters are supposed to be combat competent in a balanced fashion.
The Shade mechanics are rather disappointing to me. I would have given them a minor action encounter power like Shadow Bolt (akin to darkfire), that maybe weakens the target, or makes them vulnerable all 2/5/8, or blinds them, or some other shadowy effect. They currently have nothing with significant combat application other than -1 surge. I think that's really bad (compared to say what a dragonborn gets, a breath weapon, +1 attack while bloodied, +Con to surge value). I realize for instance the Shade Warlock in compensation can traverse an open courtyard without being seen, but this is 4e! All characters are supposed to be combat competent in a balanced fashion.